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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Let's see, from the video I can pick out, Ancient Lake, Greenwood Village, Snowball Valley, and Jungle Falls. I still have my copy of DKR for the N64, which I played and beat. It was an awesome game, and this one looks awesome as well. They should keep all of the old tracks in this game.
Like: Hot Top Volcano Whale Bay Crescent Island Star City Darkmoon Caverns Spaceport Alpha Haunted Woods Windmill Plains At least those. I'm really psyched about this game. Also, good to hear the original DKR theme. Jam it back in, in the dark. ![]() |
There's nowhere I can't reach. ![]() |
I seriously doubt that it wouldn't have Wi-Fi capabilities. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
I agree, Darkmoon Caverns is one of my favorite tracks. The track itself looks like the land itself was bridged together to form it. I also thought driving through and being shot at by Wizpig's spaceships was pretty cool. I am a dolphin, do you want me on your body? ![]() |
{QUOTE=IGN]A few tantalising DKR DS info-bites to keep you going: eight-player single-card and multi-card WiFi play, touch-screen and microphone compatibility, some familiar faces in newly playable form, remodelled and retextured tracks, customisable vehicles, new modes, weapons and challenges, a little something called TT's Wish Races where you can create your very own tracks... and it doesn't end there[/QUOTE]
Hmmm. A track creator, I wonder how creative they'll let you get with that. I was speaking idiomatically. ![]() |
QUOTED FOR TRUTH. I found the second race against Wizpig in space a little easier. Probably because I was using TT. What kind of toxic man-thing is happening now? ![]() |
I remember that track. What was worse about those 2 coins was that you had to treck through the snow, which slowed your cart down, just to get to them. There were zippers there, but they didn't help you all that much. FELIPE NO ![]() |
This controls of the hovercraft are easily fixed by "jump-turning". EDIT: Also, check out the Diddy Kong Racing DS Wikipedia Page
What, you don't want my bikini-clad body? ![]()
Last edited by Synthesis; May 21, 2006 at 12:36 AM.
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According to the Diddy Kong Racing DS Wikipedia Page:
Jam it back in, in the dark. ![]() |
There's nowhere I can't reach. ![]() |
In the original DKR the hovercraft's controls could be eased by hopping. Unfortunately, that doesn't seem to work for this one. One other thing that bugs is just to total amount of useless shit you have to do and find now. I swear the items/objectives in the game compare to the original have AT LEAST tripled. While I agree that additions to gameplay are good, I really think they went overboard here. How ya doing, buddy? ![]() |