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[DS] Diddy Kong Racing DS (OMG!!!)
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Southern Cross


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Old May 9, 2006, 10:10 PM Local time: May 9, 2006, 09:10 PM #1 of 69
Let's see, from the video I can pick out, Ancient Lake, Greenwood Village, Snowball Valley, and Jungle Falls. I still have my copy of DKR for the N64, which I played and beat. It was an awesome game, and this one looks awesome as well. They should keep all of the old tracks in this game.

Like:

Hot Top Volcano
Whale Bay
Crescent Island
Star City
Darkmoon Caverns
Spaceport Alpha
Haunted Woods
Windmill Plains

At least those. I'm really psyched about this game. Also, good to hear the original DKR theme.

Jam it back in, in the dark.
Synthesis
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Old May 10, 2006, 12:58 AM Local time: May 9, 2006, 11:58 PM #2 of 69
Originally Posted by Toma
I might get this, but mostly so I can play Greenwood Village over and over and over. That is seriously one of the best tracks I've ever seen in a racer. Other than that, I got kinda sick of the game, but I still bust DKR out for some Greenwood Village lovin' from time to time.
Hopefully they'll keep the shortcut through the well in Greenwood Village. In addition to as all the other shortcuts as well.

There's nowhere I can't reach.
Synthesis
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Old May 10, 2006, 04:52 AM Local time: May 10, 2006, 03:52 AM #3 of 69
Originally Posted by ApOcaLyPSe_1985
Of course it will play online, or hasn't it ben confirmed yet?

I seriously doubt that it wouldn't have Wi-Fi capabilities.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old May 10, 2006, 02:57 PM Local time: May 10, 2006, 01:57 PM #4 of 69
Originally Posted by Darkcomet72
You mean the longcut?

Anyway, Darkmoon Caverns > Greenwood Village. And this isn't even taking into account the loops at the end or the music. It was a fantastic stage in it's own right. Loved it's systematic design, the organization almost seems like it came from DKC.
If you time it right you can accelerate into the well without hitting the front and it stopping you. Also, there a zipper at the end of the tunnel for extra speed for the win.

I agree, Darkmoon Caverns is one of my favorite tracks. The track itself looks like the land itself was bridged together to form it. I also thought driving through and being shot at by Wizpig's spaceships was pretty cool.

I am a dolphin, do you want me on your body?
Synthesis
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Old May 12, 2006, 03:50 PM Local time: May 12, 2006, 02:50 PM #5 of 69
{QUOTE=IGN]A few tantalising DKR DS info-bites to keep you going: eight-player single-card and multi-card WiFi play, touch-screen and microphone compatibility, some familiar faces in newly playable form, remodelled and retextured tracks, customisable vehicles, new modes, weapons and challenges, a little something called TT's Wish Races where you can create your very own tracks... and it doesn't end there[/QUOTE]

Hmmm. A track creator, I wonder how creative they'll let you get with that.

I was speaking idiomatically.
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Old May 12, 2006, 11:32 PM Local time: May 12, 2006, 10:32 PM #6 of 69
Originally Posted by MetheGelfling
Yeah, those races against Wizpig were insane in the original. If you missed a single boost (had to brake before hand to get the green one) you had you stop and restart.

QUOTED FOR TRUTH.

I found the second race against Wizpig in space a little easier. Probably because I was using TT.

What kind of toxic man-thing is happening now?
Synthesis
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Old May 13, 2006, 12:41 AM Local time: May 12, 2006, 11:41 PM #7 of 69
Originally Posted by Darkcomet72
Took me like 30 tries just to FIND all the coins in Frosty Village (There's like a XBOX sized area with thousands of trees, how was I supposed to know the coins were in the FAR LEFT AND RIGHT of that area).

I remember that track. What was worse about those 2 coins was that you had to treck through the snow, which slowed your cart down, just to get to them. There were zippers there, but they didn't help you all that much.

FELIPE NO
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Old May 20, 2006, 11:37 PM Local time: May 20, 2006, 10:37 PM #8 of 69
Originally Posted by Kaelin
the somewhat screwy controls with the water vehicle really sucked all the fun out of the game for me.
I wouldn't call it screwy, I'd call it honest. Hovercrafts don't have the best turning radius since they operate without a rudder.

This controls of the hovercraft are easily fixed by "jump-turning".


EDIT: Also, check out the Diddy Kong Racing DS Wikipedia Page

Originally Posted by Wikipedia
The game will contain all of the tracks featured in the N64 original.
Awesome.

What, you don't want my bikini-clad body?

Last edited by Synthesis; May 21, 2006 at 12:36 AM.
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Old May 25, 2006, 10:32 PM Local time: May 25, 2006, 09:32 PM #9 of 69
Originally Posted by HostileCreation
So is this a port?

According to the Diddy Kong Racing DS Wikipedia Page:

Originally Posted by Wikipedia
It is an enhanced port of Diddy Kong Racing for the Nintendo 64.
So it's somewhat of a port with enhanced and extra features. See the wikipedia link for more information.

Jam it back in, in the dark.
Synthesis
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Old May 30, 2006, 02:02 AM Local time: May 30, 2006, 01:02 AM #10 of 69
Originally Posted by VMDX
Does anyone know if Rare will be developing this? If not, who? =S
Originally Posted by Diddy Kong Racing DS Wikipedia
Diddy Kong Racing DS (tentative title) is a racing game for the Nintendo DS by Rare
I think that answers your question.

There's nowhere I can't reach.
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Old Feb 15, 2007, 07:54 PM Local time: Feb 15, 2007, 06:54 PM #11 of 69
the hovercraft...fucking sucks balls because it controls like shit
I just picked up the game today and I couldn't agree with you more. The worst part about it is that you have to use it for two of the boss races. I am having a rather difficult time beating the walrus the second time. In the original DKR the hovercraft's controls could be eased by hopping. Unfortunately, that doesn't seem to work for this one.

One other thing that bugs is just to total amount of useless shit you have to do and find now. I swear the items/objectives in the game compare to the original have AT LEAST tripled. While I agree that additions to gameplay are good, I really think they went overboard here.

How ya doing, buddy?
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