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Yeah, I've seen a few Civilization V interviews in the last few days and it made me giddy. Hexes FTW!!!!
Most amazing jew boots ![]() Juggle dammit |
Yeah... One thing is certain, it'll be quite a departure from Civ IV.
I haven't played Civ II or III, though I do recall playing the original many years ago, so I don't really know how much difference there is between successive games. If BTS is any indication though, it seems that they aren't afraid to make major changes to gameplay when they think something would be cool. Apart from the combat mechanics and change from squares to hexes, they seem to be keeping a rather tight lid on the game so far, especially considering it is set to drop in the fall. I haven't seen a single gameplay video yet! There's nowhere I can't reach. ![]() Juggle dammit |
the thing is that cities are supposedly going to take up more than one hex (two or three), and hence defense will be more complex as a result. It hasn't been confirmed that you will actually be allowed to have a unit fortify one the city itself, so that could make it even more interesting.
The introduction of units attacking from more than one tile away may also make it necessary to build your defenses in such a way that they are not in danger of being taken down by melee units. Units will be able to move more than one hex per turn and will be able to switch places with one another, so that should help. The limited resources are also gonna be quite something to get used to, though from what I've read it may not be as restrictive as one resource one unit (say maybe a few per resource), but they will be finite and that in itself should be cool. Also, units won't necessarily die after losing a combat round, so it definitely is a move towards requiring the player to produce less units, while taking better care of the ones he has. I myself am honestly even more excited to see what this game is gonna be like thanks to the revamped combat. It seems like the world size will have to be much bigger, otherwise the scope just won't be the same. Edit: I may just have to start a thread for this. This thing is sticky, and I don't like it. I don't appreciate it. ![]() Juggle dammit |
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