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[PSP] FF VII Crisis Core - Big swords and big hair, it's like the 80's all over again
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nanaman
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Member 25298

Level 18.44

Oct 2007


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Old Mar 28, 2008, 09:39 AM Local time: Mar 28, 2008, 04:39 PM #1 of 121
I finished the game last weekend, and I have to say it was better than I thought it'd be. It was a rather short game, and the main story bosses weren't hard at all, I managed to finish the game in just 15 hours, but that's only with 25% of the missions finished. I've since then played to 23 hours to end at around 65% of the missions finished. But I don't really feel like finishing the rest, not when I have other games to play at least. The missions were a nice add on, they could however have put some more variety in it than just the same areas over and over again with just different enemies in them. I think they could have made the game a bit harder and given more length to it if they had made the last boss in the game much harder so that you'd have to clear more of the missions instead of leaving them to the side with not much reason to do them after finishing the game. It also feels kinda stupid when most of the small enemies in the game's missions are harder than the last boss.

Fighting system was good, it felt fresh and it was very easy to play, but I thought it was somewhat lacking in some aspects. I thought the DMW was a nice addon at times, but I'd rather have a fighting system that you'd get to control and customize more by yourself than just some randomized system giving you strong attacks or some bonus of some kind. I would have wanted more dynamics in the game overall, like, more than one controllable character. Also, the games different skills were VERY unbalanced. Some of them suck real bad and are practically useless while some skills KICK ASS like there's no tomorrow. As soon as you get the Quake magic there will be not much need for other magic I tell you (unless you are facing any aerial enemies. In that case I keep my Vital Slash and/or Darkness skill ready to kill any of the enemies that's left). Also, dodging is essential while the guard option is practically useless. Most attacks are easily dodged and you can dodge out even when the attack animation has started while the guard is clumsy and you won't be able to use it until the attack animation is over.

The story started out kinda boring IMO, but it got much better at the end. Not gonna go much more into that now since it seems you guys haven't finished the game yet.

Overall, it was a good game, on a scale of ten I'd give it 8.5.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PSP] FF VII Crisis Core - Big swords and big hair, it's like the 80's all over again

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