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Originally Posted by NES Oldskooler
I absolutely loved Soul Reaver. It definitely had some of the best puzzles I've seen in any game. They were difficult at times, but logical. I was extremely disappointed that the block puzzles and bosses (my favourite elements of the game) were removed for Soul Reaver 2 because people were too stupid to figure them out.
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It's not that people were too stupid for the block puzzles - they were too bored by them. For most of us a little variety is always welcome. When I finish a box puzzle and know that the next puzzle will almost inevitably involve pushing, dragging and stacking boxes - again -, I won't be looking forward to it, but dreading it because it has to be solved in order for me to progress, but it won't be fun.
On topic: I have neither the time nor the inclination to invest hours in figuring out how to defeat a boss, beat a level and so on. (Exceptions prove the rule.) Moreover, I'm one of the few wusses who actually like easy games. I get easily frustrated by hard sections, and when I'm fed up and turn the game off, I find it very hard to bring myself to pick up where I've left - somehow my motivation suffers a great deal, and at the end of the day I'll have seen only half of the game I paid full price for.
I tremendously enjoyed Tomb Raider Legend, for example. I'm aware that many found it too easy, but I prefer to play through a game in a short time (without smashing my controller) and frequently replay it than to spend an enormous amount of time just to figure out where the programmers hid the friggin' keyhole the key I just found is for.
By the way, I appreciate games that give me the chance to level up more than I need to progress - in order to get so powerful that the rest of the game is just a breeze. It's a strange motivation, but it's a motivation nonetheless
Zorro
Jam it back in, in the dark.