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I'd say take the ban off from temple. In melee that was my favourite stage. I think the big stages are fun in their own way. It lets you plan things out and gives you a safe spot to 'hide' in hoping for an HP item to drop :P I s'pose I'm okay with the other bans though..
However, I think the randomness of the stages adds to the fun tremendously. Being KO'd at 12% sucks yeah, but it adds to the fun of the game. It's supposed to be random. If you wana play for just skill, all items off, all stages cept final destination allowed and there you go. Smash is about the levels, and the items, and the big chaotic mess it all makes. (My two cents) ((Also means I'm in this too when it gets started)) Jam it back in, in the dark. ![]() |
There's nowhere I can't reach. ![]() |
So because of the quirks of the stage, zomg you die faster on the side then going up, they drop the ban-hammer on it? The whole point is to know where you stand on each stage and how you're going to play. but hey, if it suits the 'high level players' by all means, play on completely flat stages with no depth. (y)
How ya doing, buddy? ![]() |