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[PC] GFF Team Fortress 2 Crew!
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Grail
Wonderful Chocobo


Member 2483

Level 21.21

Mar 2006


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Old May 22, 2009, 12:41 PM Local time: May 22, 2009, 12:41 PM #1 of 255
It's resulted in people occasionally having multiple instances of a single new weapon.
Or literally playing the game for hours on end without a single new item dropping for them.

The fact that this has to drop on the spy and sniper update burns my biscuits if only for the fact that spy is what I'm best at. I got 11 achievements in an actual server in around thirty minutes, and ten minutes after that I found out that it's random loot time in TF2.

While in theory it's not a bad idea to have random items given to you, (especially because it's free TF2 weekend and gives a lot of people a chance to experiment) the process itself is completely and utterly random. There is no trigger, there is nothing special you need to do. You can be in a server and see one person get every single item, and no one else gets one, or you can be in a server where no items drop for hours on end.

This has led many people to create 'farm' servers in which people set the map times for as long as possible, and everyone sits in spawn just waiting and going off to do other things.

A good decision would have been to tie items to points. For every 15 points you get, you get a new item. I haven't even seen headpieces drop.

Jam it back in, in the dark.
Grail
Wonderful Chocobo


Member 2483

Level 21.21

Mar 2006


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Old May 26, 2009, 07:41 PM Local time: May 26, 2009, 07:41 PM #2 of 255
Well they finally fixed the Ambassador after a day of it being completely unusable.

It does 100 damage a headshot now instead of a measly 45 damage (which I'm to understand a regular revolver shot did more damage than that). Only problem is, I think they lowered the accuracy of the gun, unless a pyro's head is just litterally impossibly to hit.

Speaking of which, I'm really on ends about how they gave a sniper a few added strengths against spies, whereas spies did not receive one decent item to help combat pyros. You could argue that the Dead Ringer is suppose to deter pyros from constantly flaming you, but what pyro in this game stops flaming after someone dies? It's just a minor complaint from my end, because I love the spy class so much. I know there has to be anti-classes, but I would have given up the ambassador for some flame resistant oil or something to that extent.

Other than that the update hasn't been too awfully bad, but I think that's because I've gotten lucky and got a few good drops after about a day's worth of game time.

There's nowhere I can't reach.
Grail
Wonderful Chocobo


Member 2483

Level 21.21

Mar 2006


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Old Aug 18, 2009, 01:45 AM Local time: Aug 18, 2009, 01:45 AM #3 of 255
Yeah, I was pretty surprised they did that one. I'm pretty disappointed by their removal of methods for spy checking. Whenever I was wary I could always hit someone with my blautsauger to see if I got some health. I wonder if they made it so stabbing a spy with your ubersaw doesn't give you ubercharge?
Yep, they made it that way as well, and from the way it sounds a LOT of medics are now pissed that they can't charge their ubers off the ridiculously easy bait that are disguised spies.

I play the spy class a lot, I love it, and in reality I couldn't care less if the ubersaw charged or not on hit, but its when medics cry that "they can't get uber charge off of 'bad spies'", that just irks the shit out of me.

Bad spies, by their definition, are spies that get killed in TF2.

How ya doing, buddy?
Grail
Wonderful Chocobo


Member 2483

Level 21.21

Mar 2006


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Old Dec 15, 2009, 03:15 AM Local time: Dec 15, 2009, 03:15 AM #4 of 255
So it seems that the Demoman is getting a sword to replace his melee weapon, and a shield to replace his stickylauncher.

What makes this news is, to my knowledge, that these two items used in conjuction with each other allows for the actual sword itself to crit, and the shield itself, when you press the alt-fire button, will send you charging towards an enemy player just as fast, or faster than a scout's speed.

Upon charging if you are a decent distance away from someone, your sword will pretty much one hit kill from the way it sounds. Of course, without the shield the sword can not crit, but with each successful melee attack you give, you get a speed and health boost.

No word on the soldier update yet.

I am a dolphin, do you want me on your body?
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