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In FF6, they had to look for reasons within themselves to pick their "butts" up and start fighting. In almost all other video games, the reasons for fighting is clear and plain as day. There is a threat and it must be eradicated. Also for revenge purposes / character anger (emotionally strong reasons to do act).
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I don't mean to sound flamish in anyway, but look at the top post for a moment, and look at what I see wrong with it.
If you are like me, and see everyone around the world complaining about lack of originality, then you'll understand why I think that Borg here is about the only one not complaining about originality nowadays.
The fact that FF6 DOESN'T do the general "OH EM GEE, the world is going to end by some evil guy, we have to kill him because we are just average people with nothing better to do, and it's the right thing to do!" Kind of angle, or some destiny bs is the reason why the storyline is so good.
God forbid video game characters actually NEEDING a reason to fight other than "It's the right thing to do" or "I need revenge!!!!" It gets old, frankly.
Jam it back in, in the dark.