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[General Discussion] Games as Art
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Grail
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Member 2483

Level 21.21

Mar 2006


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Old Aug 1, 2007, 12:27 AM Local time: Aug 1, 2007, 12:27 AM #1 of 50
Now see, this is where I am torn on the subject. Video games as art I see as a few different things altogether. One, you have storytelling, two, you have actually visual standpoints, and three, music. When one views art, they are suppose to be moved, whether it's from a story, a painting, or music. That's what I consider art...not what the fuck looks good, or made the most money.

Now mind you, art can also provoke emtions, not commonly referred when most people think art. A HUUUUUGE reason why I consider H.P. Lovecraft, and Edgar Allen Poe as artists, is because their words invoked fear and chaos to those that read it. That's an art on it's own.

In terms of that list, except for a few (Out of this world which I only saw in pictures and videos) most of those games did bring out some emotional standpoint when I played them.

A big one for me was Shadow of the Colossous. It wasn't tear jerking by any means when I first saw the giant, it was breathtaking. I was in awe.

Any one of those games on that list could have been at the top spot, in my opinion, because they all seemed to successfully portray what they were ultimately getting across. Everyone remembers MGS:2 because of it's "What are we fighting for?" type of storyline, everyone remembers FFVII because of that certain scene, (Aerith dies, get over it).

I think FFVII is in that top spot for the same reason everyone hates on the FFVII fanboys. At that time that game, really, was the first one of it's kind to actually, in my opinion, evoke emotions and awe better than any game out there at that time. But of course I could be wrong.

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