After playing for a day, here are some things I've noticed.
1. Scouts are crazy. I've seen good player take out three or four people with 6 rounds of the gun and crazy bat smashing aerobatics. That double jump is really great too.
2. Demoman's going to get a nerf, especially his jump ability with the pipe bombs and sticky bombs. I saw a three man team rip up the other team in the beginning of the train level. Two demos used their bombs to launch themselves over the trains, while the medic healed them. It was carnage during that first "getting ready" time. They killed 10 people or something. They're going to have to stop that from happening. I find demo men killing more turrets than spies or soldiers.
3. Spies suck. It's crazy to see a spy shutdown a whole network of turrets and dispensers. Those half seconds while the turrets are getting fixed can easily lead to a breakthrough. It's always so annoying when they kill you. The death cam pictures are usually pretty funny though.
4. Snipers don't seem to matter too much in the overall scheme of things. Everyone's moving so fast, I can't even get a bead on anyone. I only seem them killing Heavies and faraway turrets if they're lucky. It seems most of the time they're eating rockets or pipe bombs. And they're secondary is only good for finishing bad sniper shots.
5. Heavies seem to have terrible aim. Anything beyond six feet is hit or miss.
6. Medics are fun to play as. Their gun is actually pretty good for finding spies because I spray it everywhere and manage to hit something. A lot of people don't use uber or use it terribly. I find an uber rocket or demo man is usually better than an uber heavy for breaking stronger points. Especially since the sentry guns can push people away. Bonesaw is the excellent for melee kills.
7. Sudden death really isn't that fun, especially if you're waiting for it to end after you died. It happens a bit too often for my taste. The capture meter system does help, but sometimes matches enter stalemate pretty quickly, because the other team has eight turrets and dispensers set up and it's almost impossible to breach without a coordinated team.
8. Long respawn is a pain, but without it, medics would be useless.
This game is really really fun. It's really kinetic and fast paced...unless you're waiting for respawn or the end of sudden death.
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I agree with you on most points, and your right about demomen, they are way overpowered, and a team of 2 or 3 of them can be unstoppable.
I personally think the spy is extremely fun to play. I love playing 2fort and pretending to be a sniper and do the whole peak around the corner thing, to make them think I'm on there team, and then knife them all in the back.
I feel as though the Pyro is least balanced, of them all. I miss the pyro RPG gun. I've seen a couple good pyros but to call them a attack class seems pretty silly, most of the time, they are running around the base, trying to find spies and protecting the snipers the best they can.
All in all, I've really enjoyed playing it, and I want more ctf maps.
What kind of toxic man-thing is happening now?