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The story was also not as interesting as FFVI, which was released a year earlier.
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Actually, if we're going by English releases, Rise of the Sinistrals was two years after FFVI (each released in August 1996 and October 1994), which is a real shame, too. Lufia II was probably inferior to FFVI in just about every way except maybe dungeon design, but it was still a pretty solid game despite no one knowing who Neverland was or what business they had making RPGs. I didn't play it when it first came out, but personally it kinda surprised me with how good it turned out.
I got
Dawn of Mana for Christmas, mostly because I just had to see for myself what everyone was calling the end of the Mana series. Overall, I'm disappointed - the game plays more like a tech demo for the Havoc engine than an epic Action RPG, but the novelty of playing a Mana game in full 3D is still really something. 3D rabites hopping along on their 3D bellies, 3D goblins throwing their 3D axes at you, all to Kenji Ito's score featuring orchestrated tunes from some of the newer Mana games. If there were more substance to the game's style, it'd be an instant classic, but there's nothing too phenominal under all the fluff. If you just gotta play it, get it used.
And I know I said I bought
Children of Mana a few posts up, and, just, as a follow-up, it turned out much better than I thought. Not as good as the classics, but not horrible either. The soundtrack also really kicks. I guess World of Mana wasn't a *complete* bust, but I haven't player Heroes yet.
This thing is sticky, and I don't like it. I don't appreciate it.