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Originally Posted by Rotorblade
What more do you need to know? A story can turn all that into an escape, but why would one need a story to give you the basic rules of the game? I imagine we'd want our instructions to be as clear and concise as possible.
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I'm completely on board with you, a game doesn't need a story. I didn't mean to say they absolutely needed them to be enjoyable, that's just silly. Sorry if my post came off like that, I just meant that stories (good ones, anyway) can help games the same way innovative or solid gameplay can, or the way good music can liven up even a dull moment during a particular scene. It's another factor, certainly, and a game is only ever going to be as strong as its weakest component, story or otherwise.
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Exposition can be long forgotten in certain titles. I can't tell you how many times I would like to skip the cinema scenes in Gradius V. There are times where a game outshines its story. Yes, I like Street Fighter's story... but it certainly gets in the way when I just want to hammer someone in Alpha 3.
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Beating on someone is just what Street Fighter is all about, and the series certainly didn't get popular because of its lore or writing, but the story is there for people who want it. If you want to skip cutscenes, that's fine, I do to after I've played through it about fifty times, and I think we can both totally agree that un-skipabe cutscenes and movies are just a bad feature all around. In Street Fighter's case, the story is never forced on you, so good or bad it's still very negligable either way. It's a prime example of a game that doesn't need any story whatsoever. I doubt many people could tell you Cammy's connection to Bison or Rose off the top of their head anyway. Come tournament time, it's just not a factor.
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I'm curious, how do you feel this kind of recognition would help "games?" What exactly do games need help with in this regard?
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I was just wondering whether the increased public awareness of game writing as a celebrated medium would affect game design in the future. The game industry isn't in any sort of danger at all, I just wanted to know how, if in any way, these sort of accolades would improve it. Would more writers be attracted to work with games instead of, say, movies or books? Would this equate to larger funds for game developers with larger writing divisions? Stuff like that.
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Originally Posted by Colonel Skills
While I have nothing against unions as a whole, but the reasoning for this whole thing is extremely transparent. The WGA is doing nothing but looking out for themselves here, it has nothing to do with bettering anything. If, by some fluke, game writing gains a tad bit more respect from other fields, then great. But this certainly isn't the point, and it's more than likely not going to accomplish a God damn thing.
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Yeah, you're right, recognition isn't really the point, but If there is an upside to this, I'm just trying to find it, even if it's an indirect result.
This thing is sticky, and I don't like it. I don't appreciate it.