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[Classic] Old games are great, don't forget
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Old Dec 27, 2007, 09:10 PM 2 #1 of 66
Originally Posted by MKFan
For all who want to enjoy a good rpg, i suggest playing CHRONO TRIGGER and CHRONO CROSS.
Yes, old games *are* great. If a game can truly stand the test of time and remain playable and fun many years after its release, then you know it accomplished the creator's goal. Chrono Trigger's a good example, since most people who played it back when it came out can still pick it up and play it even today.

Originally Posted by Bernard Black
I get your point though. What I was trying to get across was that although I hadn't grown up with the graphical style of FFVI, I didn't write it off as a shitty game because the graphics aren't as good as the later games (which I did grow up with).
I'll concede that *some* people don't like FFVI because of its graphics, either as a product of their rearing on next-gen titles or just being that picky, but there is a certain quality to it that makes the game really shine even if you can't get past the sprites and pixels. Maybe it's the music, maybe the story, characters, setting, or a combination of all it them, but FFVI and older games like it have a certain inner presence that goes beyond graphics, mostly because they had to given the technological limitations at the time. In this case, even though it may not be playable to everyone today, it did give nearly an entire gaming generation a reason to love their past-time, and preserve good memories for years to come, something that you, even as a new-schooler (I don't mean it in a bad way at all, just making a point) can appreciate.

Quote:
Bear in mind though, amazing graphics doesn't necessarily = shitty gameplay.
That's true. People like to use the argument that new games are "all about graphics" to explain the correlation between the rise in picture quality and the lack of game-play or story. It's the same way with movies: "all CG, no substance". There's a balance that many newer games have been able to achieve that blends good graphics and good game-play, but nowadays it's a lot more noticeable when the two ends don't even out. Back in the day, graphics, sound, and even text were limited by the available memory on consoles. Even when a game's graphics were great (for the time), you didn't really have anything else to compare it to. The sound was, even at its best, low-fi MIDI, and the creators only had seven or eight lines of dialogue to get their point across in any scene. These features became less integral when compared to graphics, so there wasn't any way for anyone to even tell if the other factors even measured up. Today, programmer's have near limitless potential (barring time) when making their product: they can have hundreds of lines of text to weave a story, or soundtrack quality music to fit the scene. Suddenly, graphics aren't the only integral part of the process, and when a game's story or game-play falls short of the industry standard, it's more apparent than it was, say, five or ten years ago. The expectations of the public have risen dramatically, and everyone wants each piece of the puzzle to fit.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Classic] Old games are great, don't forget

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