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Originally Posted by Kikoha Hater
I mean there’s a wonderful execution of subtlety to the way the character reveals themselves to players and have a better level of maturity to these characters then those like Squall or Tidus who either Nojima or Kitase feel the need to have them go on this Inuyasha like dramatics.
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This is something else I've noticed: Why is it the more "Medieval" Final Fantasy are, the more idealistic the main character becomes? Squall, Cloud and Tidus lived in worlds with technology comparable or better than modern times, but they were significantly more introverted than, say, Zidane or Vaan, or might as well have been living in the Victorian era. It might have something to do with them being the "charming thief/sky pirate" archetype (see: Locke), but it's still interesting.
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Originally Posted by Kikoha Hater
So I was hoping that the RPG fans here who feels that the story was underwhelming could do a better a job explaining on why they that felt that 12 story is lacking compared to the previous entries, and for those who liked it what or your feelings on the reviews that I posted?
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There are a couple reasons I keep hearing on why many people didn't like the story. For one, there's no sub-plot. Inherently, this isn't a bad thing, there are plenty of stories that rely on just one theme and stick with it, but in this case I think people couldn't find anything in the plot to latch onto when they played it. It was a rebels versus empire scenario pretty much from start to finish, with some lore about the Aeons thrown in to pad out the world and make it more organic. FFXII carried on the whole Ivalice mythos from FF Tactics/Tactics Advance, so it didn't need to devote itself to a lot of expository scenes explaining where the player was or their place in the world. The monster guides kinda gave anyone who was willing all the background they needed anyway, but often at the cost of hunting certain creatures for hours to get info that may or may not be beneficial. The main quest was very point A to point B pretty much throughout (with a lot of backtracking required for nearly any quest), with virtually nothing revealed about many of the characters in the process aside from basic personalities and habits. People like a certain amount of intimacy with the characters they play in RPGs, and it's like the more you *wanted* to get involved in this story, the less it actually gave you.
The translation was excellent, though. I won't argue against that because honestly I can't see a bad side to it. I wish Alexander Smith did more games.
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