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Several RPGs for PS2 can have voices turned off, either in battles or altogether. These are the ones I'm sure of:
Breath of Fire Dragon Quarter: has voices, but only in battle Grandia II: no voices Grandia Xtreme: occasional story voices, can be turned off Suikoden III: no voices Suikoden IV: has occasional story/battle voices, but can be turned off Suikoden V: has occasional story/battle voices, but can be turned off Tales of Legendia: has occasional story/battle voices, but can be turned off Tales of the Abyss: has occasional story/battle voices, but can be turned off Wild Arms 3: no voices Wild Arms 4: has occasional story/battle voices, but can be turned off Wild Arms 5: has occasional story/battle voices, but can be turned off Wild Arms: Alter Code:F: no voices
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Dragon Quarter was a fun experience. I love the Breath of Fire series to death, and this one was pretty good despite being a complete 180 from the rest of the series. Still say BoFIII was the best of the lot, but if you're not willing to jump back that far, DQ is pretty good. It's kinda like Dead Rising, what with the scenario overlay system and all. Just don't get discouraged if you think it's too hard, the game *wants* you to play areas several times to get anywhere. Most amazing jew boots
Last edited by Nall; Nov 9, 2007 at 10:34 PM.
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The game was frustrating to me at first, since it was just so different from everything else, the Breath of Fire series included. Closest thing I could equate it to was Majora's Mask, what with the whole running timer theme throughout the whole game, but the odds are much more against you. It's an RPG that encourages you to play through the story than stop and explore and level, unless you *want* to play several times, which has its perks in the SOL system. Dragon Quarter game was a big gambit for Capcom, but I'm glad they did it, if only to give the series, which is about as white-bread of an RPG as there can be, a shot in the arm. The music's really nice, too. I am a dolphin, do you want me on your body? |