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[Question] PS2 rpgs with no voice acting?
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Nall
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Old Nov 4, 2007, 10:13 PM #1 of 47
Several RPGs for PS2 can have voices turned off, either in battles or altogether. These are the ones I'm sure of:

Breath of Fire Dragon Quarter: has voices, but only in battle
Grandia II: no voices
Grandia Xtreme: occasional story voices, can be turned off
Suikoden III: no voices
Suikoden IV: has occasional story/battle voices, but can be turned off
Suikoden V: has occasional story/battle voices, but can be turned off
Tales of Legendia: has occasional story/battle voices, but can be turned off
Tales of the Abyss: has occasional story/battle voices, but can be turned off
Wild Arms 3: no voices
Wild Arms 4: has occasional story/battle voices, but can be turned off
Wild Arms 5: has occasional story/battle voices, but can be turned off
Wild Arms: Alter Code:F: no voices

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Suikoden III is a great RPG with no voice acting. I'm not sure if it's very easy to find now that it's so old, though.
I second this. I picked this up used a few weeks ago (my first Suikoden game) and I'm very impressed. Tales of Legendia is another good one that actually has very nice voice acting, but you can turn it off if you want. I'm like you Zuare, I mostly prefer to read text than hear it, but Legendia suprised me. Your call, though.

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Nall
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Old Nov 5, 2007, 06:45 PM #2 of 47
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Grandia II? No voices? I could've recalled the Dreamcast version having voices.
You're right, Grandia II *does* have voices, in all versions. Don't know what I was thinking. Can't turn them off either, but they're not that bad.

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Nall
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Old Nov 9, 2007, 07:28 PM #3 of 47
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I can firmly second Dragon Quarter, but suggest renting Suikoden III before buying. (Unless you get it for $5 off Ebay.) I played an hour of it, was thoroughly disgusted with everything about it, and Ebay'd it.
The music was my biggest qualm with it, I could just never get into it somehow, but it did become less of an issue the more you played. Combat is same 'ol same 'ol turn-based, but the game mixes it up with large-scale strategy battles from time-to-time. The story and character interaction really made up for it's shortcomings, though.

Dragon Quarter was a fun experience. I love the Breath of Fire series to death, and this one was pretty good despite being a complete 180 from the rest of the series. Still say BoFIII was the best of the lot, but if you're not willing to jump back that far, DQ is pretty good. It's kinda like Dead Rising, what with the scenario overlay system and all. Just don't get discouraged if you think it's too hard, the game *wants* you to play areas several times to get anywhere.

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Last edited by Nall; Nov 9, 2007 at 10:34 PM.
Nall
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Old Nov 11, 2007, 04:47 PM #4 of 47
**Grandia Xtreme not included.
Funny you should say that, since I always considered Dragon Quarter to be the Grandia series on hard mode. You have to move around in battles, but the game doesn't do it for you automatically and you have to take your movement and attack range into consideration before you can accomplish anything.

The game was frustrating to me at first, since it was just so different from everything else, the Breath of Fire series included. Closest thing I could equate it to was Majora's Mask, what with the whole running timer theme throughout the whole game, but the odds are much more against you. It's an RPG that encourages you to play through the story than stop and explore and level, unless you *want* to play several times, which has its perks in the SOL system. Dragon Quarter game was a big gambit for Capcom, but I'm glad they did it, if only to give the series, which is about as white-bread of an RPG as there can be, a shot in the arm. The music's really nice, too.

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