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Secret of Mana was never known for its plot. Sorry, it's the truth. It was so fun that I didn't care that the plot was specious at best and hackneyed at worst, though.
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I'll concede that there really wasn't much of a plot, but the game does have a lot of heart. What other RPG allows you to visit Santa himself, AND go on a quest for him? The game's just so fanciful and out-there it's impossible not to like! The newer Manas, pretty much from Legend of Mana onward, have all gotten so... odd. Every other NPC in LoM speaks in riddles or cryptic phrases, the music has become more serious and low-key, the art style has become more detailed and fantasy-like and less jovial and bright. It's not all bad, but it's drifting away from what made the series really something special instead of just another RPG. Hiroki Kikuta needs to come back, that's for sure.
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I don't know why everyone refuses to tell me what was wrong with Heroes of Mana.
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If you want my opinion, nothing is *really* wrong with it, but the AI (both your team's and the enemies) are kinda wonky. Everything just sorta wanders around like it's trying to be random and not sticking to any sort of strategy. I think the big issue people had with it was it was an RTS with little strategy; you just sort of run in and attack anything that moves. Koichi Ishii said it was never supposed to be more than a "casual" game anyway, so some people judge it for more than it was trying to be: an entry-level RTS. It *does* have cameos from SD3, though, and that alone is worth something.
There's nowhere I can't reach.