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Originally Posted by Kikoha Hater
I know I’m may be the only one who gets the feeling that maybe their playing it a little too safe. I understand that they don’t want to repeat the “mistakes” of other 2D to 3D transition like Sonic. I still would have liked to have seen do a true move to 3D, look back on Super Mario 64, Zelda, and Metal Gear Solid all which started out as 2D games but eventually made an excellent transition from 2D to 3D, something that none of you would argue. I wish people would stop mentioning Street Fighter EX as an excuse as to why SF series should stay stuck in its 2D gameplay, SF EX played similarly to the 2D street fighter except the character were 3D models instead 2D sprites and the clunky game engine. Capcom did developed Power Stone after all.
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Capcom has done some excellent 3D work, and I'm convinced that if they handed it over to the Clover guys we'd get a marvelous Street Fighter, or any fighting game, as a result. I think it's more like they don't want to change Street Fighter too much. They see SFII as the bastion of all things good with fighters and they don't want to stray too far from that formula. But you're right, the SF series is one of those rare classic franchises that never made the jump to the third dimension. Some people like it, and some people think it's old hat, but Capcom just doesn't want to cut the chord and make the full leap. This is also a series that stayed 2D when everything else like Soul Calibur, Tekken, and Virtua Fighter were taking advantage of newer technology, and all the old-schoolers saw SF as the series that stayed the closest to the genre's roots. By keepin' it flat, they kept the purists happy, and to lose a series like SF, the personification of the classic fighter, to the "new way" would be like losing a part of our collective past. It's over-dramatic, I know, but I think that's what people think. Deep down, they don't want to see the old ushered out.
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Originally Posted by Megalith
And anyone with the hopes of producing a fighting game that breaks records in an age of FPS and RPGs needs to put down the pipe. I personally would have taken the art direction from SFIII, brought back all the classic characters, and called it a day.
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It's a different world, that's for sure. I think what Capcom is attempting here is the jump-starting of the franchise by emulating the best game in the series as closely as possible while still giving console owners their money's worth with the 3D stuff. Although, with so much buzz around hi-res 2D these days, it's a wonder Capcom didn't at least consider that option. I mean, they seem to think they have a good thing going with this game, but if they even doubt for a moment that they couldn't make a spectacular 3D fighter, they could have at least attempted to make an awesome 2D one. If history is our guide, I think they certainly could have done that, but I see the current state of SFIV as a bold, intentional step in a new direction, for better or worse. Yeah, the graphics are really wonky right now, but maybe they'll get better. Maybe the other characters won't be as bad as Ryu, anyway.
FELIPE NO