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[Multiplatform] Street Fighter 4 - For some reason they're still putting in characters other than Ken
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Nall
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Old Dec 6, 2007, 01:29 PM #1 of 514
Ryu's even more excited about this game than we are!

I really want to see this game in action. There's a definite art style there that would probably look really cool in motion. Of course, there's so many more questions, too - will it be spastic and showy like the VS games, meticulous like SF3, or a juggle fest like Alpha? As long as it's not too much like the EX games, I'd see it as a victory.

Jam it back in, in the dark.
Nall
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Old Dec 6, 2007, 11:19 PM #2 of 514
However legitimate the info is, some of it is really interesting. If the game *is* a prequel to SFIII, I wonder what that means for the story? Bison would have been dead, but Gill probably wouldn't have arrived yet, leaving the potential for any number of new villains. And Shen Long? For real!? Could he be the new bad-dude on the block, or is EGM's ego running amuck? There's a lot we still don't know, but I'm looking forward to finding stuff out.

Originally Posted by Slayer X
Obviously this does not apply itself as much to the average player, but to thoes who play fighting games nonstop, SF3 just was not as intense as why SF2 offered. So I'm pretty sure that they're trying to change a lot of decisions they made with SF3.
I'm not real savvy on the tournament scene, but this does sound familiar, at least in the beginning of SFIII's life. People didn't take to it right away, and I don't think it was until 3rd Strike that people started to give it a real chance. It was a big adjustment from Super Turbo, but eventually people learned to like it almost as much, if not more. Either way, it did experience an eventual large rise in success. Maybe SFIV will be the same way.

There's nowhere I can't reach.
Nall
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Old Dec 11, 2007, 09:20 PM #3 of 514
Originally Posted by Dizzy
Wait, wait, wait.......
She wasn't originally designed that way, but apparently that's the story now. When Final Fight came out in Japan, Poison didn't have any back story, she was just some random enemy you fought several dozen clones of on the way to each boss. When the game came to the US, though, Capcom America was worried they'd offend sensibilities by letting players beat up women, so they concocted some story in the instruction manual about her being a trannie instead (remember Birdo back in Mario 2? Same situation). Capcom America or Japan hasn't really mentioned it since, but many fans consider it canon, since there hasn't been any other "official" story printed for her yet.

Bridget though, he's all man.

This thing is sticky, and I don't like it. I don't appreciate it.
Nall
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Old Dec 12, 2007, 11:39 PM #4 of 514
Originally Posted by Bastion
I heard hermaphrodite.
I've heard this too, but not from any guidebook/in-game character profile. I *think* it started as a rumor when Bridget's later official art (around the time of Isuka, mostly) showed him with what looked like small boobs. People either assumed he had been retconned as a girl or made a hermaphrodite, despite the character's constant intentions to "be manlier". It's probably just an over-exaggerated chest, a fluke in the art, or he's wearing a stuffed bra or something under his gown. Sammy claims he's just a gender-confused boy who was raised as a girl to avoid some superstition involving twins born of the same gender in his universe's England.

Originally Posted by Hantei
Heh interesting to note that Ono expresses interest to revive the Marvel vs Capcom and Darkstalker series.
Ah, this is interesting. I always thought Capcom lost their Marvel license years ago, and that's why we haven't seen another MvC game. If they did make another one, I wonder what they would do with it - or who they'd put in it!

I am a dolphin, do you want me on your body?
Nall
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Old Dec 24, 2007, 04:07 PM #5 of 514
Originally Posted by Musashiden
@Nall, can we say "Marvel & DC vs. Capcom: The Megafest"? LOL!
Hey, If they made it, I'd play it. MvC2 took off in a big way at tournies. It's not nearly as popular now, but if Capcom is looking to score with the 2D crowd this is the way to do it. We need more 2D stuff anyway, though KoFXII is looking interesting.

I was speaking idiomatically.
Nall
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Old Jan 2, 2008, 11:16 AM #6 of 514
Quote:
IMO, SF3's cast was a joke. It went from the human with powers based fighting game that SF2 was to the freak show that SF3 was. And as Ono said in the interview. He believes that it was the overly bizzare cast and unreconizable characters of SF3 that led to it not becoming anything more then a cult success. And I couldn't agree with him more. (I'm not saying that SF3 was bad by anymeans. Just talking about mass public adoption here)
I think you're right. Capcom's original design for SFIII was to take the series in an entirely new direction with loads of new characters that were kinda like the old guard, but just weird enough to be considered original - Remy was a goth Guile, Hugo was a German Zangief, Necro was a squishy Dhalsim - but the four veteran fighters we ended up getting wound up being the most played in Third Strike. I know Chun-Li and Ken were top tier, with Ryu and Akuma not far behind. Capcom had tried to make their new characters "weirdly original", they ending up sacrificing fighting ability for graphical flair, which was sorta understandable since they had a brand new arcade board to show off. The more "down-to-earth" characters like Yun and Dudley ended up being accepted much better, but I don't think it was necessarily because they weren't "freakish", they just had more refined and reliable movesets that didn't have factors like how far their arms would stretch or if lightning would shoot out of their hands when them.

But weird as it was, it was still really solid. Granted, it took two major revisions, but every good fighter goes through at least some tweaks. If SFIV looks bad right now, just wait. Patience can go a long way for Capcom fighters, and I doubt they're going to let this one sink.

What kind of toxic man-thing is happening now?
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Old Jan 3, 2008, 12:03 AM #7 of 514
Originally Posted by Kikoha Hater
I know I’m may be the only one who gets the feeling that maybe their playing it a little too safe. I understand that they don’t want to repeat the “mistakes” of other 2D to 3D transition like Sonic. I still would have liked to have seen do a true move to 3D, look back on Super Mario 64, Zelda, and Metal Gear Solid all which started out as 2D games but eventually made an excellent transition from 2D to 3D, something that none of you would argue. I wish people would stop mentioning Street Fighter EX as an excuse as to why SF series should stay stuck in its 2D gameplay, SF EX played similarly to the 2D street fighter except the character were 3D models instead 2D sprites and the clunky game engine. Capcom did developed Power Stone after all.
Capcom has done some excellent 3D work, and I'm convinced that if they handed it over to the Clover guys we'd get a marvelous Street Fighter, or any fighting game, as a result. I think it's more like they don't want to change Street Fighter too much. They see SFII as the bastion of all things good with fighters and they don't want to stray too far from that formula. But you're right, the SF series is one of those rare classic franchises that never made the jump to the third dimension. Some people like it, and some people think it's old hat, but Capcom just doesn't want to cut the chord and make the full leap. This is also a series that stayed 2D when everything else like Soul Calibur, Tekken, and Virtua Fighter were taking advantage of newer technology, and all the old-schoolers saw SF as the series that stayed the closest to the genre's roots. By keepin' it flat, they kept the purists happy, and to lose a series like SF, the personification of the classic fighter, to the "new way" would be like losing a part of our collective past. It's over-dramatic, I know, but I think that's what people think. Deep down, they don't want to see the old ushered out.

Originally Posted by Megalith
And anyone with the hopes of producing a fighting game that breaks records in an age of FPS and RPGs needs to put down the pipe. I personally would have taken the art direction from SFIII, brought back all the classic characters, and called it a day.
It's a different world, that's for sure. I think what Capcom is attempting here is the jump-starting of the franchise by emulating the best game in the series as closely as possible while still giving console owners their money's worth with the 3D stuff. Although, with so much buzz around hi-res 2D these days, it's a wonder Capcom didn't at least consider that option. I mean, they seem to think they have a good thing going with this game, but if they even doubt for a moment that they couldn't make a spectacular 3D fighter, they could have at least attempted to make an awesome 2D one. If history is our guide, I think they certainly could have done that, but I see the current state of SFIV as a bold, intentional step in a new direction, for better or worse. Yeah, the graphics are really wonky right now, but maybe they'll get better. Maybe the other characters won't be as bad as Ryu, anyway.

FELIPE NO

Last edited by Nall; Jan 3, 2008 at 12:10 AM.
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