I'd say more like nothing that couldn't be on the wii. If it's natively in widescreen it's already doing more than most PS2 games can apparently do... since every game I have for the ps2/gamecube that has widescreen functions, is anamorphic stretching at best. Not gaining anything on the screen whatsoever. 
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Did Final Fantasy XII have full widescreen support or was that stretching? I'm not sure which one, but I *think* it was true 16:9.
Also, there's some gameplay info floating around now, mostly from the official site (
–‚ŠEí‹LƒfƒBƒXƒKƒCƒA3).
Throwing: Players can now form towers with multiple characters. When the character at the bottom of the 'totem pole' uses the "throw" command, the character on the top can get tossed to a higher level ("Two-level toss"). Also, characters can be thrown from one to another to increase their movement ("Throwing Receive").
Demon Abilities: Up to two special augmentations can be given to human characters to increase their stats or given them new abilities ("Demon Abilities"). When given to monsters, these abilities allow them to transform into powerful weapons for nearby allies to use for team-up attacks ("Demon Change").
Neat stuff, but no real technical info yet.
Jam it back in, in the dark.