I played FF6 for the first time on an SNES emulator in 2005. The one thing that I really needed to adjust to was that the enemy attacks are not animated - I think Chrono Trigger had enemy animations, but maybe my view is distorted by playing more realtime-battle titles like Terranigma.
Even from a 2005 perspective it was extremely much fun. I never missed the amount of background information that I got from the texts in FF12. Playing a game, not gathering material for a History Book. 
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I also played this for the first time on an emulator back in 2000. It was the first thing I ever emulated, too; back on an old version of SNES9x with no transparencies and glitches everywhere. But when I moved Terra in Narshe for the first time, I was ecstatic!
This was about five years after it originally came out, but I really liked it. The game still holds up pretty well, but I think it's something that our generation in particular can enjoy since the sprite-based story-telling is something we grew up on. The biggest issue I heard from younger gamers about FFVI Advance was that the "enemies didn't move" and they felt like they were fighting "cardboard cut-outs". *We* appreciate the fact that the game used all 256 of the SNES's available colors, but *they* want motion and fluidity. They want something that looks alive, while our imaginations, all we had to rely on for years, told us they were. Never mind the fact that most of them were weaned on FFVII or Ocarina of Time, which would have pretty much shaped their standards for any other next-gen RPG or semi-RPG they played from that point on. But there is a level of fun to FFVI that I keep hearing about even today, which says a lot about it.
I think I've always like FFIV more, but FFVI is a definite classic. I still play it from time to time.
Jam it back in, in the dark.