|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
I don't think his work will be anything like Final Fantasy X. His outstanding works for me were things like Sight of Spira, Besaid Island and People of the North Pole, nothing scify. Of course I can't conclude anything from the theme of the game being somewhat modern. Even in FF VII or FFVIII, which were quite futuristic as well, there were a lot of locations that called for appropriate imaginative music.
Regarding Shimomura, I just find most of her works to be somewhat momentary. Very compelling while onstage, but virtually no "aftertrilling". That's why I'd rather listen to her works as a coherent album to catch some musical impressions while doing something else. Jam it back in, in the dark. |
Does anyone else think the beginning of the music sounds like Ikaruga - Chapter 1 - Ideal (from 0:12 to 0:24)?
Personally I don't think this track will appear anywhere in the game, as it seems perfectly cut for just this trailer. The melodic violin passage represents the constant action that went on, while the calmdown part shows a beautiful picture of the forest. Back to action again, the trailer showed the main character confronting a kind of huge monster machine... There's nowhere I can't reach. |