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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Yay for more interactive elements. I haven't played WoW, but I did play WarCraft III and really like the scenarios where you just control the heros. Now something in the middle like that is excellent.
Jam it back in, in the dark. |
Perfect summary Sailor, really. There have been some complaints about the underwhelmingliness of the monk. But OWA makes him still OP, that is if you get the right items. I'm trying to build a CDR Monk, the transition from normal to cooldown built will/can get tough though, because I actually like big numbers.^^ A CDR built will make everything more even, which is favourable when the action needs to be held up constantly. However in my experience the monster density in most areas follow a 5-10s CD so you only need damage in such an interval. Well this is basically the principe of any time spent with skills ready but no monster in sight is time wasted.^^
There's nowhere I can't reach. |
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| basically, get equipment in order to get equipment, keep flogging that horse, not one shit was given |
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