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Professional Game Composers and Amateurism
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Mori
Edges Of Twilight


Member 24311

Level 2.50

Sep 2007


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Old Sep 17, 2007, 09:32 AM Local time: Sep 17, 2007, 03:32 PM #1 of 46
I personally feel that stripping a piece of too much of it's original melody is a little pointless. This wouldn't automatically make a piece bad, it could still be pulled of as a worthwhile effort despite how closely connected to the base material it is. But if I go into something knowing that this is a remix of song X, I am looking to hear a different take on song X. Not a similar backbeat placed to unrecognizable development leading to a brief phrase of the original. I do go in with expectations, it's just the nature of the media.
Isn't the melody pretty much the defining basis of a composition? Well, except works that only consist of texture of course...
But I agree with that, and some other statements here.

I think an arrangement should pretty much change the style of the original piece, just upgrading the audio quality of the samples or using real instruments can hardly be called a rearrangement after all ^^. (but changing the set of instruments and choosing an appropiate style is the way to go for me)
Although personally I'm not too fond of changing the emotional impact of the piece. I remember a cover-song of R.E.M.'s "Losing my Religion" a couple of years back by some charts-pop-combo who pretty much made that song into a hyper-genki-party-dance-pop number. Which soooo fits with the lyrics...*cough*
Not a game example, but that's what I'd dislike in fan or professional rearrangements. I think one of the reasons why I don't really like Brink of Time hmm...

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Music and Trading > General Game Music Discussion > Professional Game Composers and Amateurism

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