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[General Discussion] Games that are supposed to be really good but you hate
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WraithTwo
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Member 239

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Mar 2006


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Old Aug 4, 2006, 05:45 PM Local time: Aug 4, 2006, 04:45 PM #1 of 146
There's a couple: First of all, KotOR is a simply awful game. Bleh story, and extremely simplistic and dumbed down combat.

Also, even though I can't say they're horrible, I've never been able to play MGS or any 3D Zelda.

- WraithTwo -

Jam it back in, in the dark.
WraithTwo
screw attack


Member 239

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Mar 2006


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Old Aug 10, 2006, 04:14 AM Local time: Aug 10, 2006, 03:14 AM #2 of 146
Originally Posted by Skexis
The only one that really comes to mind is Metroid Prime. I can't say I hate it, but god knows it has the shittiest controls I've ever seen for such a polished finished product. I was also disappointed with the lack of some kind of story-- even if it was one brought about with dream sequences or flashbacks, anything to escape the godawful tedium of running back and forth and killing the same enemies over and over.

What I would have liked to see was some kind of interaction with the ship's computers. Maybe a section or two where Samus has to go back and upload some corrupted data she got from various computers, which then lends insight into the Chozo people, their past, or the present problem that Samus faces.

Gran Turismo I can honestly say I hate, but I know exactly why, because it's such a technical mess of a game. Sim driving is not and will never be fun. You can give me any bullshit story you want, but the concept of racing, realistically, in a video game, is dull. Arcade racers are obviously a different story. It's like pitting a documentary about paint drying against Back to the Future.

Street Fighter III is no friend of mine. The changes made from Alpha 3 were almost all for the worse, but the absolute worst feature about this game is the infuriating blocking system. It causes a lot of standoffs, sniping, and turtling, encouraging players who never really take risks.
I don't understand why people diss on Metroid Prime's controls all the time, and yet you hear very little about Resident Evil 4's controls, even though they are the exact same thing, except that in MP you have to learn one extra button to auto-target (whoop dee doo).

Even though I found MP's controls to be intuitive actually, I DO understand how someone could hate them, but I just can never understand why controls are brought up a lot more on MP, even though it sold less copies than RE4, and is a less popular game overall, when they are practically the same damn thing.

- WraithTwo -

There's nowhere I can't reach.
WraithTwo
screw attack


Member 239

Level 16.14

Mar 2006


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Old Aug 10, 2006, 01:27 PM Local time: Aug 10, 2006, 12:27 PM #3 of 146
Originally Posted by Skexis
Any game that turns something as simple as looking into a button process is not user-friendly. And yes, it has auto targeting, but that's small comfort when you're trying to do platform jumping and shoot at the same time.

And yes, I scanned everything I saw. The vast majority of it was unimportant. The few things I remember being interested in were on the Space Station in the very first level. It epitomized the kind of mysterious environment that I would have liked to see in the rest of the game, and the dead soldiers and aliens lying strewn around did give some insight into what was going on, but as for story? No. It was all atmosphere, no substance.

For the record, I hated RE4's controls also. I didn't play it enough to be able to mention the game here.
I just want to note that I wasn't blaming you for the same hypocrisy that is shown by others. Your post simply reminded me of a major issue for me.

- WraithTwo -

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] Games that are supposed to be really good but you hate

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