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Originally Posted by Skexis
The only one that really comes to mind is Metroid Prime. I can't say I hate it, but god knows it has the shittiest controls I've ever seen for such a polished finished product. I was also disappointed with the lack of some kind of story-- even if it was one brought about with dream sequences or flashbacks, anything to escape the godawful tedium of running back and forth and killing the same enemies over and over.
What I would have liked to see was some kind of interaction with the ship's computers. Maybe a section or two where Samus has to go back and upload some corrupted data she got from various computers, which then lends insight into the Chozo people, their past, or the present problem that Samus faces.
Gran Turismo I can honestly say I hate, but I know exactly why, because it's such a technical mess of a game. Sim driving is not and will never be fun. You can give me any bullshit story you want, but the concept of racing, realistically, in a video game, is dull. Arcade racers are obviously a different story. It's like pitting a documentary about paint drying against Back to the Future.
Street Fighter III is no friend of mine. The changes made from Alpha 3 were almost all for the worse, but the absolute worst feature about this game is the infuriating blocking system. It causes a lot of standoffs, sniping, and turtling, encouraging players who never really take risks.
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I don't understand why people diss on Metroid Prime's controls all the time, and yet you hear very little about Resident Evil 4's controls, even though they are the exact same thing, except that in MP you have to learn one extra button to auto-target (whoop dee doo).
Even though I found MP's controls to be intuitive actually, I DO understand how someone could hate them, but I just can never understand why controls are brought up a lot more on MP, even though it sold less copies than RE4, and is a less popular game overall, when they are practically the same damn thing.
- WraithTwo -
There's nowhere I can't reach.