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[Multiplatform] Assassin's Creed
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SketchTheArtist
"I did a 'Full-Cycle'."


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Old May 2, 2006, 01:38 PM Local time: May 2, 2006, 03:38 PM #1 of 132
Don't want to brag, just pump up the excitement, but I work there and I saw what they're doing and let me tell you, it's gonna have the same impact that SANDS OF TIMES had for Adventure games when it first came out. This game looks too good to be true.

Jam it back in, in the dark.
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SketchTheArtist
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Old May 2, 2006, 04:04 PM Local time: May 2, 2006, 06:04 PM #2 of 132
Wow. Okay, didn't know it was exclusive until now. My contract ended last February and I'm in for another 3 months at Ubi until school starts. It was suppose to be XBOX 360-bound last year. Weird.

And don't worry, the story, since I last saw bits of it is pretty cool, and quite, say, 'psychedelic'.

There's nowhere I can't reach.
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SketchTheArtist
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Old May 2, 2006, 07:04 PM Local time: May 2, 2006, 09:04 PM #3 of 132
Sorry, NDA's keeping my mouth shut. You wouldn't know how easy it is for them to retrace me.

I was on WARRIOR WITHIN's test team and one of the guys there talked on GameFaqs about the various levels of the game. Next week, he was fired.

Even if it's for another 3 months of work, I want to keep my job since Art School's coming soon.

I'm just happy about the fact that I won't be on the project so when it's released, I will know as little as possible and I'll fully enjoy it.

This thing is sticky, and I don't like it. I don't appreciate it.
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Last edited by SketchTheArtist; May 2, 2006 at 08:39 PM.
SketchTheArtist
"I did a 'Full-Cycle'."


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Old May 2, 2006, 08:45 PM Local time: May 2, 2006, 10:45 PM #4 of 132
One thing I can say though, which is more of an anecdote is that while working last year, most of the desks around my team was moved elsewhere and the animation team from Project Assassin came right beside us to 'practice' some sword moves.

It was fun watching them goof around with a couple of sticks and a camera.

I am a dolphin, do you want me on your body?
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SketchTheArtist
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Old May 2, 2006, 09:47 PM Local time: May 2, 2006, 11:47 PM #5 of 132
Originally Posted by Cel
They using motion capture or do they just trying to practice for animation?
Don't know, but based on the studios past work, I'd say 100% hand-made animation.

How ya doing, buddy?
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SketchTheArtist
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Old May 3, 2006, 02:37 AM Local time: May 3, 2006, 04:37 AM #6 of 132
I prefer Hand Animation but sometimes, like in the MGS series, it's best to use Motion-Cap since animating a scene of dialogue with two characters standing next to each may seem a bit stiff.

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Old May 3, 2006, 01:52 PM Local time: May 3, 2006, 03:52 PM #7 of 132
Originally Posted by Sexninja
If Sony has made it exclusive then there must be something really good about this game.
Yes, but exclusivity now means only one thing; money. The two hardwares, PS3 and XBOX 360 are practically identical, so it's not an hardware issue.

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SketchTheArtist
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Old May 3, 2006, 04:10 PM Local time: May 3, 2006, 06:10 PM #8 of 132
Can't say squat, but all I can say is that I saw test footage for the AI, fight sequences and another unannounced aspect of the game.

As for the story, I know what's been announced plus a certain surprise that hasn't been revealed yet, but watch the very first trailer for the game, back when it was called PROJECT ASSASSIN, there's a hint in there. ;-)

What, you don't want my bikini-clad body?
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Old May 3, 2006, 05:43 PM Local time: May 3, 2006, 07:43 PM #9 of 132
Don't know if they will show it playable, but they'll surely announce it fully. Don't know the details myself since I only come back to the studio in June.

From what I saw back in January, the faces of the characters are EXTREMELY well-detailed; imagine the link between GEARS OF WAR and MGS4.

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SketchTheArtist
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Old May 4, 2006, 03:09 AM Local time: May 4, 2006, 05:09 AM #10 of 132
Yeah, Stuart Chatwood did the music for the all the POP games and the soundtrack for Warrior Within is still one of the my favorites. The game though is another completely different topic. Argh.

Anyhoo, I stumbled upon some Assassin cue music from various WELL-KNOWN composers in the industry and the vibe they're trying to get is really cool. Each composers did come cues as to what they could contribute to the game and one of them will get picked for the entire project. It's not Rock or Techno music, don't worry. ;-)

By the way, I'm a tester for now, so my input is as important as the guy cleaning the toilets. O_o But after my two years of Art and my year in 3D modeling, that'll be a different story.

There's nowhere I can't reach.
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Old May 4, 2006, 11:04 AM Local time: May 4, 2006, 01:04 PM #11 of 132
Yeah, Ubisoft is pretty much all around the world, but in Canada, there are two studios; one who just opened in Quebec and the most important for the company is in Montreal, the studio responsible for Assassin, the Prince of Persia series, the Splinter Cell series and recently, the Far Cry series. I work there and plan on returning working in Production after school. The work environment is pretty kick-ass. Plus, the Art Recrutor saw what I could do at the moment and said that 'artistically', I'd be accepted as 3D artist. So I just keep imagining that after school I'll have much more knowledge and I'm guaranteed a place since I know a couple of people and friends who could hook me up in Prod.

It's cool to have it's name at the end of a game but having it in the DEVELOPMENT section would be a dream.

This thing is sticky, and I don't like it. I don't appreciate it.
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Last edited by SketchTheArtist; May 4, 2006 at 11:10 AM.
SketchTheArtist
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Old May 4, 2006, 04:42 PM Local time: May 4, 2006, 06:42 PM #12 of 132
Originally Posted by Cel
I think most developers dreams are to make their own game, but unfortunately that almost never happens unless you became really famous or the lead designer. I'm hoping at least 5 years after I start working, that i'll get a shot at it. I wouldn't wanna start my own game straight away anyways, but I wouldn't wanna wait 10 years either (which is usually the case).
You'd be surprised. One of my friends at the studio, his friend came up with the concept for 187 Ride or Die. If you get known around the Production people for having good ideas, good work ethics and easy to work with, you could get a shot.

But it takes time, for myself, I'll be happy to be part of a team of Production but I'm not aiming at being THE main guy. It certainly would be a dream, but I know it can be done.

I am a dolphin, do you want me on your body?
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SketchTheArtist
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Old May 5, 2006, 02:32 AM Local time: May 5, 2006, 04:32 AM #13 of 132
Originally Posted by Cel
That's pretty cool, i'm glad at least nothing has to be by the book. I've been told that if you wanna get your idea done, you gotta have all the work and material ready for viewing, and you can pitch in the idea as soon as they're looking for their next project.
That's how they did it. Work. They did a shitload of documents and a little pre-Prod on paper to give out their ideas for the game.

I was speaking idiomatically.
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SketchTheArtist
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Old May 5, 2006, 04:22 PM Local time: May 5, 2006, 06:22 PM #14 of 132
LOL!!

The last time I saw the environements in the first pic, it was all wire-framed with really bad low-res textures. That's quite a change!

What kind of toxic man-thing is happening now?
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SketchTheArtist
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Old May 5, 2006, 08:40 PM Local time: May 5, 2006, 10:40 PM #15 of 132
Originally Posted by Metal Sphere
Oh, what the hell.. I'll fix that in a second. Anyways, really Sketch? Has it been that long since you last saw the game?

It looks pretty good, IMO. I don't believe for a second that this is exclusive to the PS3, without any sort of timed-strings attached. I mean, it wasn't that long ago that it was multi-console.
Oh yeah, I'm on my fourth months of 'vacation' now, out of the studio and I'm only comin back next month. Yeah, I only saw videos of the market in wire-framed form with yellow strings on character heads to indicate their field of vision. It was some AI test videos.

But after seeing those screens, they've come a long way and I'm pretty stoked by it. It looks awesome!

And yeah, me too. I don't buy it for a second that it'll be exclusive for the PS3. Mainly since Next-Gen developping costs a lot and, based on the past history of Ubisoft, they LOVE to milk there games and series.

FELIPE NO
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SketchTheArtist
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Old May 6, 2006, 01:14 AM Local time: May 6, 2006, 03:14 AM #16 of 132
No, I'm now but a mere tester, but some of my friends working in Production showed me some stuff.

And I can't tell you the release date. Sorry. Maybe they'll announce it next week though.

What, you don't want my bikini-clad body?
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SketchTheArtist
"I did a 'Full-Cycle'."


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Old May 11, 2006, 09:20 AM Local time: May 11, 2006, 11:20 AM #17 of 132
That's the little twist I was talking about. All I know, with this, as already been mentioned, as for the rest, I'm as in the dark as all of you and don't plan on seeing more of it since I wanna be as surprised as all of you when the game hits stores in.....oops. Nearly gave it away. ;-P

Jam it back in, in the dark.
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SketchTheArtist
"I did a 'Full-Cycle'."


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Mar 2006


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Old May 15, 2006, 11:36 AM Local time: May 15, 2006, 01:36 PM #18 of 132
Originally Posted by Sexninja
Don't say this year,i doubt it but you never know.
What i know is that this game could really really help PS3 sales,only game that could help till MGS4.

The producer is getting more attention than the game itslef

http://www.gametrailers.com/gamepage.php?id=2581..

Fucking hot chick.

Sketchid you meet her?If yes then next time, do get pictures of her from studio(heck,video wld be better).
I think this wont make UBI angry enough to fire you.
Don't know her. Maybe she was hired when I was gone because they probably changed some of the producers since the main producer of the POP series and Assassin was Yannis Mallat and he is now CEO of the Montreal Studios.

There's nowhere I can't reach.
Skëtch's DVD Collection!
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