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Oh, Final Fantasy Tactics is definitely overrated on a gameplay standpoint. The time spent grinding in that game in the beginning to get to some level of efficiency is a gigantic strike against it.
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I would disagree, but only to a certain point. The game is difficult at the beginning, when you're all a bunch of squabs barely fitting your armor. Later on when you get mid level skills and classes the game becomes incredibly easy. And then they give you Thunder God Cid and just ruin the difficulty.
But, I think that was intentional. By the time you get him the game is more about wrapping up the story line. Most of the game is out of the way by then, and only side quests and such are left to explore.
On another note, since I've been playing back through it I've found the game to be much easier than play throughs several years ago. I chalk that up to having a rather intimate understanding of the gameplay, knowing what classes work best where and how to be an efficient group of killers. Mainly, though, I've had to do very little grinding.
I've found that Ramza's Squire class is an excellent starting class as well.
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but I found it extremely limiting
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Limiting in terms of...? It's fairly linear, story wise. But then again, so are most SRPGs. That I can understand. But as far as gameplay, well... You can pretty much approach each battle however you want. You can have a squad of Knights and just Rend Speed/Power/MP and beat the hell out of anyone in your way, or you can have a platoon of wizards to pretty much napalm the hell out of everything. It all depends on how much time you want to spend with the game.
For example, a Battle Chemist. Give them Equip Heavy Armor from the Knight Class. Give them black magic from the Black Mage class, and equip them with guns with the Chemist class and you'll have a well fortified Chemist that you can put in the middle of battle instead of keeping him on the outskirts of danger. That gives you more versatility in throwing items since you won't have to worry about your chemist getting picked on.
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And what other significant SRPG's were around between FFT and Disgaea
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Kartia, Hoshigami, Front Mission, Ring of Red, Growlanser, Shining Force III, Advance Wars, Dragon Force... off the top of my head. Games largely from 1996 to 2002.
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So, uh, what exactly is wrong with Nippon Ichi?
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I wouldn't say there's anything inherently wrong with them. What little I've been able to play seemed to focus more on anime stylings than actual gameplay.
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I actually did own Dragonforce at one point ($35 during a Saturn liquidation!), but like Tactics, I found it gratingly repetitive and unrewarding the more hours I sunk into it (although it WAS a blast for the first...20 hours or so).
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Gratingly repetitive and unrewarding would be a good way to describe most old school console RPGs. :-P
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Chapter 3 where Ramza is caught in that fight by himself and you can't backtrack to gain EXP or abilities...Yeah, THAT pissed me off (then the "rush to the NPC" map afterwards was cute as well) Then, after RESTARTING to make SURE I have auto X potions for Ramza in that sequential mess, I started getting fucking mauled in Chapter 4, officially putting the game on the chop block. So it got much worse...I greatly enjoyed much of Chapters 1-3...The last couple maps of 3 and what I saw of 4 were what killed the game for me. Then there was the sobering fact of how much time went into playing it...
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This I can understand. The fight in Riovannes castle is a bitch for the unprepared. There's a pretty easy solution for it that most people missed. Like I mentioned above, Ramza's starting class is pretty solid. It has a Speed Up ability. Just use that in the one on one fights and you'll make toast of Gafgarion and Belias.
The only main issue with the game is when you fight the two assassins. Often times the NPC will take the first turn, put herself right in harms way, and then die next turn. Nothing you can do about it. Dunno if that's fixed in the PSP version of the game, though.
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