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People need do disconnect the marketing and business side of videogames from the development side.
It's been an obvious truth, for a very long time, that developers are often not given the opportunity to fulfill their artistic principles by forces outside of their environment. Final Fantasy XII was an interesting case. Why did they hire Matsuno? His games are usually aggressively deep in both story detail and gameplay. I wonder how much of his work was kept in the final product, and how much was changed when he stepped down. It definitely comes off as a half and half type of product. Matsuno and Minagawa's influences are seen, but they're almost obscured by traditional Final Fantasy staples. I hear they fixed the license board in the re-release, though.
"This game is ugly because A, B, and C. They curse alot. I do not like this game. It is kind of boring. There should be co-op online." Being a professional, you'd think he'd write with a bit of flair. Jam it back in, in the dark. ![]() |
Also.
Suffering no loss of ad revenue or free games. There's nowhere I can't reach. ![]() |
Any adventure or RPG title that doesn't have a contrast/compare buy/equip system gets docked a point.
This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
I never even saw Balthier as a "leading man". The entire game was largely about each individual, and was one of the first Final Fantasy's without a clear idea of, "this is who we should focus on". It's harder to relate to someone when everyone is given screen time.
I am a dolphin, do you want me on your body? ![]() |
A> FF VI has a fairly obvious main character.
B> FFI doesn't count because it has a story comparable to Super Mario Bros. :-) I was speaking idiomatically. ![]() |
I assume when you say "second half" of the game, you specifically mean the destroyed world. I'm just assuming, though, since the ruined world happens well past the half way marker. Regardless, Terra has a very significant role then as well.
I think her over all importance to the story was pretty much cemented with her at the bow of the airship in the end. "Play time" is hardly an indicator as to who the main character of a plot is. Yuna is largely the central figure in FFX, but most of the game is played through Tidus.
What kind of toxic man-thing is happening now? ![]()
Last edited by Django!; Dec 31, 2007 at 04:38 PM.
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Large chunks of the story played without her? The moment you lose her the party goes about finding her and opening up pages of her back story. Then Kefka creates the World of Ruin and then you have to deal with Terra reconciling with everything that's happened.
But your estimate, Chrono's involvement in Chrono Trigger is highly played down because you can choose to end the game without him. But we aren't gonna go that far. Are we? I don't think we should intermingle gameplay mechanics with story.
FELIPE NO ![]()
Last edited by Django!; Dec 31, 2007 at 05:05 PM.
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So, this is where we're at? Ad hominem? Well then, let's keep things in plain English, then.
- Final Fantasy VI's story is spurred by, and ends with, Terra. 85% of the entire game is directly related to her. Side quests be damned. If your overall enjoyment of the game is heightened because of the short vignettes spread throughout the narrative, then I'm sure Square would be happy. That doesn't change the fact that the entire story starts, concerns, and ends with Terra.
To reiterate, I think you need to separate game play from story. Like I said above, you're welcome to offer a counter point. So far, you've just invested in ad hominem, strawman accusations, and hyperbole. What, you don't want my bikini-clad body? ![]() |
Jesus Christ.
Alright. Here we go.
When is Terra away from your party the most? When she goes crazy. What do you do while she's away? You pretty much spend the next couple of hours getting her back, and dissecting her back story and that of the Espers. Then when you find her, you have the option to convince her to rejoin your party (this is roughly the beginning of the end game). Much of the plot is directly about her and her backstory and the character. You see, even though you can't see her, her character is still integral to the plot and influences the pacing.
You two act like because I don't share your opinion I some how find FFVI to be a bad game, when that's hardly the case at all.
By Deni's and your own rationalization, Chrono's importance to the Chrono Trigger story is severely reduced because you can play the game without him (much more than FFVI and Terra), you can beat the game without him, and because you can play without him. But I don't think anyone's gonna make that argument, are they? No, because it doesn't make sense to correlate game play and narrative. If you two are so obsessed with reading comprehension, then why are both of you intent on pinning things on me that I didn't say? Hell, I've quoted three arguments in this post that were credited to me, but were not presented by me. You yourself made a misguided attempt to create a strawman in your very own reply. Reading comprehension indeed. EDIT And just as a little mental exercise, the reason I don't think FFXII has a single main character is because, at least what I did play myself (which I would guess to be around 60% - 70%), most of the plot of the game was forwarded by interpretations of various characters that join with you along the way. Balthier's interpretations may have become more important, and more centered, as the story went along, but IMHO, much of the game I played tended to emphasis Basch's character over everyone elses. Most amazing jew boots ![]()
Last edited by Django!; Dec 31, 2007 at 07:42 PM.
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I didn't bring up Final Fantasy VI. Your buddy did. I said, and I'll quote it here for you, "I never even saw Balthier as a "leading man". The entire game was largely about each individual, and was one of the first Final Fantasy's without a clear idea of, "this is who we should focus on". It's harder to relate to someone when everyone is given screen time." Your cohort brought up FFVI, and I meekly replied, "FF VI has a fairly obvious main character. ;-)" It pretty much snowballed from there, since, obviously, the internet's obligated to feel about Final Fantasy VI the same way as you two rays of sunshine. I didn't say anything about "cast driven" or "character driven". Again, just because they aren't the main character doesn't mean they aren't relevant. I was right in saying that FFXII was one of the first games where it wasn't clear who moved the story along. Way more key points in the plot are furthered by the entire cast, compared to FFVI, in which most of the story was specifically about her. Then I started thinking. I thought maybe you guys didn't know what "protagonist" means, so I figured I'd look it up for you. Lo and behold, in a rare instance of fortune I discovered the general Internet Wisdom actually agrees with me.
There's no point in arguing with you two about it anymore. You can refer all further responses to the Wiki article. Regardless of what I type out, you're just gonna make something up and respond to that. Enjoy. Let's pretend that I said something about your mom. There's nowhere I can't reach. ![]()
Last edited by Django!; Dec 31, 2007 at 11:00 PM.
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