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I almost completely agree with that. With all the medicore and rehashes they have been doing, it's really disheartening.
Oh, to the comments about Cecil's character traits.... In my opinion, if you look at a lot of RPGs (particulary old-school ones), most main characters have those traits. I mean... If the main character didn't feel guilty, get himself into trouble one way or another every once and a while, and didn't care about the danger, we wouldn't have about 80% of NES and SNES era RPGs. That, again, is just my opinion though.
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One of the more endearing character traits for Cecil, at least for this gamer, was that the setup for his guilt was a bit more legit. He was lied to, and his actions eventually lead him to killing a poor girls mother, and then the entire town. He was a soldier doing what he was supposed to do by order of the King, and then realizing the consequences of his own actions.
If anything, FFIV was more advanced, character wise, than some of the more recent RPGs. His romantic ties were already well established. He was already a high ranking and powerful character at the beginning of the game, and the first half of the story involves his rejecting that power and starting anew. Unlike some of the later Final Fantasy's, IV's story didn't rely on on a soap opera love story to keep you interested in the characters, it focused on redemption and taking responsibility.
The entire series, save for Tactics, has pretty much been down hill since.
There's nowhere I can't reach.