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Two things.
One, general remarks about a huge genre are pretty fruitless. Do platformers get better with age? Do first person shooters get better with age? Of course they do, and I can cite specific games that really move things forward. Of course they don't, and I can cite specific games that really keep the genre stagnant. Mario 64 versus Bubsy 3D. Mass Effect against Blue Dragon. See what I did there? I contrasted two (of course, arguably) great titles that had thought and effort put into them against two titles that are pretty generic and boring. Second, I think it's about time to stop thinking about videogames in terms of genre. Games span multiple classifications now days. Mass Effect is a good example. Is it an RPG? Is it an adventure game? Is it a shooter? I'm sure the marketing department appreciates how easy making this game appeal to various gamers on an advertising basis, but is it any of the three? Is it all of the three? So, when "RPGs" get better with age, do you include new "genre spanning" releases, or exclude them? Excluding them would just forcefully limit them to a specific guideline. Getting better means adding and subtracting and dividing by three from time to time. If the idea of an RPG is a specific formula, then you can't get better, you just get the same thing over and over again. Jam it back in, in the dark.
Last edited by Django!; Nov 17, 2007 at 11:04 AM.
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I've found tons of games now days that are huge on graphics and content. Graphics have been a big deal since forever. Even in the NES days developers were looking to additional hardware onboard PCBs to make their graphics nicer.
Just a note on the side, though. I watched the latest 1UP show. One of the reviews (and some people online agree) said that the length is too short. When someone said otherwise, the reply was generally, "It's an RPG. It should be longer." Why should it? What's wrong with enjoying a 15 hour RPG as much as I would enjoy a 50 hour RPG? If anything, I appreciate the level of sophistication in todays games and how developers are streamlining titles and throwing out superfluous bullshit that is there only to extend playtime, not fun, not story, just playtime. This was one of the main problems with Heavenly Sword. Sure, it's about six hours long. But at least two of those hours were spent in slow motion sniping battles. There's nowhere I can't reach.
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