|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
Is Link wearing a hat in that pic? At first I though maybe it was just behind his head, hidden because of the angle, but I looked at some screen shots at lower angles and the hat was clearly visible. Unless it moves forward and back on his head, it looks like Link is hatless.
Jam it back in, in the dark. |
Those two city shots are pretty lame looking, but there are two things to keep in mind here: 1) they could be using these extra delays to fix that, or 2) the city is supposed to look like that.
Given other screens from this game and other games on the cube, I don't see why the city would look like that unless it was intentional. The only reason they would reduce the draw-distance by adding fog is if the cube didn't have the proper hardware (enough RAM, I would assume) for an area that large, but the cube has pulled off much larger areas with no fog before. Reducing draw distance has nothing to do with the size of the game, only the size of the visible area, so either that city is going to get improved or it's intentional. There's nowhere I can't reach. |
Actually I sorta missed the person thing. I figured that they'd be like OoT and just kind of stand there dancing or walk in circles which shouldn't tax the system, but I suppose if that many people were actually DOING something it'd use a lot of processing power.
Still though, that amount of fog is extreme, I stand by what I said before: eithe rit's goign to be fixed, or it's intentional. This thing is sticky, and I don't like it. I don't appreciate it. |
Most amazing jew boots |
In Wind Waker, I like to think of Puppet Ganon as the final boss, because that boss actually IS difficult. The real final boss was pretty easy, but that fight was just so damn cool it makes up for it. I view the real final boss as part of the ending sequence after beating Puppet Ganon, and it's like the coolest ending to a game ever.
Sorta like Ganondorf/Ganon in OoT. I still think of Ganondorf as the final boss, and Ganon and the escape as the denoument of sorts- it's just the part of the story that comes after the climax. I was speaking idiomatically. |
Zelda Wii includes fun!
Zelda Wii includes full sword control!
This is good news! If you think otherwise then you better get yourself checked for THE BRAIN WORMS. What kind of toxic man-thing is happening now? |