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Unreal Engine 4 will focus on consoles - PCs only secondary
In this interview, Epic's Tim Sweeny unveils that their planned Unreal Engine 4, which is aimed for a release around 2010, will have a primary focus on the next generation of consoles (as in Xbox720 and PS4), with gaming PCs following in priority even after a speculated high power Nintendo console.
In times when even Squeenix licenses their engine, this comes hardly as a surprise. Still, it sure is bad news for PC gaming, but the console market IS where the most money can be made, so it sure is a good decision for Epic to make. I'm still finding the idea pretty cool that we're more and more moving into an era, where game development becomes less a thing of what tech to produce, but more a thing of what tech to choose from. Unreal Engine, Havoc Physics, that "stuff breaking simulation" thing Lucas Arts use in Force Unleashed... So ideally, game developers, as opposed to engine developers, can then focus more on making a good game instead of first making a viable engine. That said, what's the latest news on id-Softs new Engine? That real time editing stuff sounded pretty awesome in theory... Jam it back in, in the dark. ![]() These are the Books of Harrow They are our doom and our salvation Learn from them, or we will all perish |