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here's my first Demo I did at my current 3D school. it's a train/submarine inspired by the Bioshock big daddy look. was all made in 3ds max 2009 Jam it back in, in the dark. ![]() |
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yep my teacher worked at softimage and he informed us exactly the minute the deal was made lol
Actually I have never use XSI since I'm in the game program which we use 3ds max. It was a good move for autodesk since now they own all the major 3D programs that almost everyone use. I really not sure what will happen with this. My teacher is saying that in time XSI might disapear and his fonction might be intagrated into the other program. I'm really to new in this industry to know what and who this acquisition will effect. Additional Spam: actually I'm going more to be an animator than a 3D modeler, so all my work after that first demo are more oriented for the animation. here's a really short video of what I'm currently working on: Send big files the easy way. Files too large for email attachments? No problem!(2mo) For our second project we are in team and we have to do a short game cinematic. In our project we have a bird and I was in charge of modeling it texturing it, rigging/skinning it and animating it, basically everything about the bird that had to be done for our cinematic lol This video is really a quick render I just did for you guys and it's a work in progress. You'll note that yes it's not the real speed of a bird taking flight lol It's just really easier to break the animation on a longer time frame period and then shrink t to the desire time speed. The bird modeling might not be that great but it was the first time I did one and had no idea how to make it. I just did it by instinct and it seem to work pretty well for what our cinematic needed it to be. Anyway our project 2 is due in 2 weeks, I might post a video of it when it will be finish or just the final animation of the bird. There's nowhere I can't reach. ![]()
Last edited by Inhert; Jan 29, 2009 at 01:07 AM.
Reason: This member got a little too post happy.
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