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Super Mario Galaxy Audio Journal
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trackjacket
With a Twist of Lemon


Member 22470

Level 13.94

May 2007


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Old Nov 16, 2007, 06:20 PM #1 of 10
The interactive music thing is spot-on. When you're moving the cursor over the galaxies in the select screens, the sound effects are all in-tune with the background music-- they play notes in the same key as the music is in. This is true also of the giant yellow/blue question tiles in many levels. I can't really say enough about the music in this game!
The interactive music will definitely be a hassle to record if anyone's intending to rip the game. I was really, really impressed with how they handled the interactive elements of the Bowser fight. It felt and sounded quite majestic and epic.

I also have to resound the sentiments that some of the midi music isn't that great. Some is, though. Particularly, when you're selecting your file at the beginning of the game, is just one of the examples; IMO, at least. I also liked the little tutorial planet with the rabbits, and, of course, the Super Mario Bros. 3 remixed music.

Also, did anyone else notice how as you unlock more of the domes (via the grand stars, or whatever they're called) in the hub-world, that the music for the hub changes? I thought that was a real neat touch. At first, the music is almost all midi, but as you progress, so too does the orchestra.

I'm not finished the game yet, but right now I'd probably place it below Super Mario 64's soundtrack. Of course, it's hard to compete with Koji Kondo, as the guy is incredibly talented at creating catchy/memorable tracks.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Music and Trading > General Game Music Discussion > Super Mario Galaxy Audio Journal

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