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[Multiplatform] Unreal Tournament III
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Auditor
Syklis Green


Member 22456

Level 7.02

May 2007


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Old Oct 5, 2007, 08:06 PM #1 of 75
I don't know how well this will play on console. I remember the unreal game for the x-box, and I thought the controls were awkward, or it could be just me. But I think I may upgrade my computer for this game, and Starcraft II(hope it comes out within 2 years, lol).

But the real reason I would upgrade my pc is to be able to play with a large number of people. Isn't the console versions limited to 12 or 14 players max? Love instangib CTF =)

Jam it back in, in the dark.
Auditor
Syklis Green


Member 22456

Level 7.02

May 2007


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Old Oct 5, 2007, 08:44 PM #2 of 75
Nah, I'm not going to use that argument. Halo 3, Gears of War, and BioShock made good use of the controller.

You're right. I have problems adapting. It's probably since I've played every UT game on PC, and I'm expecting the same output, from the controller on the consoles (x-box version, when I played)

And didn't EPIC plan to let console players play against pc users? I know they canned this idea for the ps3, but what's the plan for the 360 version?. If it does happen, wouldn't the pc users have a better advantage..because of the higher/precise aiming from the mouse(people with the 5000 DPI mouse..)..if this happens..I think this would be another reason for me, not to try console version online.

There's nowhere I can't reach.

Last edited by Auditor; Oct 5, 2007 at 08:46 PM.
Auditor
Syklis Green


Member 22456

Level 7.02

May 2007


Reply With Quote
Old Oct 5, 2007, 10:05 PM #3 of 75
Hot damn. That's good to hear. I guess i can hold off on upgrading until SC II, but i doubt the requirements will be high like UT3

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Unreal Tournament III

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