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[DS] My Nintendo DS Fear
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shadowlink56
Wii came, We saw, Wii kicked our ASS!


Member 2235

Level 20.07

Mar 2006


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Old Mar 8, 2006, 07:28 AM Local time: Mar 8, 2006, 06:28 AM #1 of 51
Borg, you skipped over a major handheld that has a TON of RPGs on it that is also playable on the DS, and that is Gameboy Advance.
I tend to think that RPGs are more bang for your buck because they take longer to complete in most cases (if you thoroughly complete it with sidequests and what-not) and they take game developers longer to create.
You also have to keep gamers interested storywise while potentially having large gaps in between story sequences when players level up, shop, etc. Battles should also be innovative and not limited to the same old formula, even if it worked flawlessly in the last incarnation. There is always room for improvement or creativity. Still, this can be a very difficult balance to attain.

Jam it back in, in the dark.
shadowlink56
Wii came, We saw, Wii kicked our ASS!


Member 2235

Level 20.07

Mar 2006


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Old Mar 8, 2006, 05:35 PM Local time: Mar 8, 2006, 04:35 PM #2 of 51
Originally Posted by Borg1982
I mentioned GBA in the very first post for being so good with RPGs.
It doesn't mar the fact that you basically skipped over it's titles by only giving it a mention. It literally brings DS' RPG library to near NES levels!
Still, I agree with you about DS needing more RPGs. The innovations in the genre that could be done using the dual screens is provocative, and yet unsuccessfully tapped.

There's nowhere I can't reach.
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