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[Wii] Mario Party 8
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shadowlink56
Wii came, We saw, Wii kicked our ASS!


Member 2235

Level 20.07

Mar 2006


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Old Jun 4, 2007, 06:01 PM Local time: Jun 4, 2007, 05:01 PM #1 of 14
Mario Party 8

Hmm. I'm surprised there isn't a topic about this one yet.

I thought it was fun. The single player is much different than I remember the series being, but I only played up to MP4.

Multiplayer is the same old hat though, but with new Wii minigames. The game shines in the minigames, so I'm disappointed that I have to play the other modes before I can just fire up the game and play mini-games. If there's anythign the Wii is good for, it's crazy 4 player minigames.

The minigames are very accessible as well. I had my mom, dad, and wife playing the games with ease, and being an experienced gamer didn't see to really give me an advantage either. That's always big with that crew. They never want to play with me because I'm too good (or so they say).


Anyone pick this up or have impressions?

Jam it back in, in the dark.
shadowlink56
Wii came, We saw, Wii kicked our ASS!


Member 2235

Level 20.07

Mar 2006


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Old Jun 5, 2007, 12:41 PM Local time: Jun 5, 2007, 11:41 AM #2 of 14
Compared to other minigame Wii games (like Rayman), it falls short. It's not fun and funny all the time like Rayamn is. As most Wii party games illicit many loud responses from gamers having fun, mostly we were waiting for the next cool minigame. Guess I'll have to get all those blasted carnival cards (the carnival is as cheap with these cards as a real life carnival would be - 2 hours of play and you get 30 cards. Anything worth buying starts at 50!) and unlock the minigames so we can actually play the game and have fun.

There's nowhere I can't reach.
shadowlink56
Wii came, We saw, Wii kicked our ASS!


Member 2235

Level 20.07

Mar 2006


Reply With Quote
Old Jun 6, 2007, 03:27 PM Local time: Jun 6, 2007, 02:27 PM #3 of 14
I don't know if it was just me, but sometimes the motion sensing controls wren't as responsive as in other games, such as in the minigame where you have to turn the hands of the clock (unless I'm doing it wrong).

It might also be me, but I get the feeling they cut out all the fluff in the menus and went straight for telling you what mode is what. It even gets straight down to business by taking you right to the press <the equivalent of> start screen.
I didn't have any issues with the clock hands minigame, but I noticed that others did when we played multiplayer.

In regards to the menus, they did change them, but there is still plenty of confusing overhead to get through when playing a game. "All minigames" option confused us, as well as which tent was what mode. It's not readily apparent which version is the single player mode from the menu. They could have added some tiny text next to that mode saying "1P", or "1P-4P". Actually, the text in the game is sometimes obnoxious to read as well, and MC Ballyhoo (isn't this character model very similar to Chuck Quizmo?) is also obnoxious.



This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Mario Party 8

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