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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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You win this round Canada... THIS round. Is the limited edition worth a shit? Gonna have to read up on it admittedly, but yeah, trend of LE not really being worth a shit yadda yadda.
Jam it back in, in the dark. ![]() |
In a lot of these games with fleshed out games, I really don't see the necessity at times for "guidebooks", especially when half the time the information on the world is staring you right in the fucking face. There's nowhere I can't reach. ![]() |
That's a healthy interest, young man. Don't be ashamed. Don't tell anyone either, but don't be ashamed!
Oh, and I had meant world reference materials. Sometimes if the world is massive I can understand having information on the world on hand, especially if you're just a fan and have a desire for it as you already pointed out. But sometimes its just superfluous stuff that really doesn't grant much insight beyond what you already know. I remember seeing the Mech Assault bonus material from a friend and just thinking how lame that "Developer" interview was. It was just a vague masturbation about how they like Battletech and it influenced Mech Assault. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
I'm playing it right now, and I'm not sure Bioware RPG "Now with more: Like a Movie!" was worth my 60 bucks. I like the combat, though I'm admittedly not a huge fan of Bioware's stuff.
I am a dolphin, do you want me on your body? ![]() |
This game is very much more of the same from Bioware. I'm sure (as I've seen already), this isn't a bad thing to most players. I was expecting something of a different play structure as far as dialogue and quests go, but it's using the same Bioware template and I'm wondering when the KotoR esque PLOT TWIST is going to kick in. I will say that (barring the graphical glitches themselves), this is a beautiful looking game. Turn off the Film Filter and it kind of hurts the texture of the character model skin, making them look more like dolls. More importantly, this game demands an HDTV to be played on.
I was speaking idiomatically. ![]() |
The writing and, in turn, dialogue and story still suffer from bland exposition. It has come a long way in Mass Effect, but there are still old flaws in the wood work. And the fact things are more animated in this respect are just cosmetic enhancements that are layed over the wrinkled and tired old face of Bioware's writing. Just because I can see Shepard pull a gun on someone during a threat, doesn't mean I wasn't applying imagination to the other games where I've threatened people in a dialogue tree. It isn't that I feel it shouldn't be there, it's that I feel it masks things that haven't changed that probably should have. Again, the writing and character development structure. We're still playing Good and Evil with "Neutral" jerking off in the background of blandness. I hate alignment in Bioware RPGs. I hate their quests and I hate the fact that every time I do want to be "evil" or "not goody two shoes", the writing makes the player character come off as a little bitch or just an ass. Still, it isn't by any means a horrible game. I'm just not inclined to say it's that great either. I hate the fact that I can still say two things that contradict themselves and move along with people as if nothing happened.
What kind of toxic man-thing is happening now? ![]() |
Anyone else running into glitches where NPCs aren't showing up? I would like to speak to Major Kyle, but apparently the Biotics and myself are just imagining him.
((Edit: Nevermind, he exists, I just ended up having to choose violence over negotiation to get him to appear in the bunker.)) Most amazing jew boots ![]()
Last edited by Rotorblade; Nov 26, 2007 at 10:15 AM.
Reason: SPELL IMAGINING
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I do not like a majority of Bioware's main character dialogue, though I do admit that there is a level of improvement seen in Mass Effect. I'm not asking for realism, so much as... here, let me use this as an example. Wrex's responses as a Renegade style character are great. Endearing, even. One of the most enjoyable characters in the game. Going into a straight Renegade path with the protagonist makes you sound like a gigantic asshole in contrast. This, of course, is solved by meshing neutral responses with Renegade responses to achieve the desired effect. However, there are still times where you run into painfully vanilla dialogue based on "Good" or "Evil." This doesn't ruin the game, but story is a big part of the experience in Mass Effect and a lot of it is more of the same from Bioware. Which I'm just not fond of. A personal issue to be certain. If we're going to have polarized responses, I just wish they weren't so painful to deliver. I'm saying I find a bulk of the dialogue to be horrible. What, you don't want my bikini-clad body? ![]() |
Django! pointed out a positive quality about the side quests I feel worth noting. It was interesting how occasionally they chose to let the player attempt to piece things together. We both agreed, after he pointed it out, that the Rogue VI quest was surprisingly eerie at the end. The scene itself was haunting and left a lot to the imagination.
Bioware can do great characters and great quests, so it isn't like there isn't anything to enjoy in their games. sexninja seems to have a misconception about what exactly it is anyone can enjoy from a roleplaying game. I assure you, length might come into the equation, but it isn't a sole factor. Most amazing jew boots ![]() |