Holy Chocobo

Member 22205

Level 32.07

Apr 2007

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Apr 22, 2007, 08:18 AM
Local time: Apr 22, 2007, 06:18 AM
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#1 of 134
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I think one of the greatest strengths that Seiken Densetsu 3 had was that it's boss fights were all memorable for a shared reason. A reason I feel that some Japanese RPGs seem to be lacking in these days. Now granted not all of the battles compare to some of the mentioned fights in this topic, but the one thing that the game did right was that several of the major creature boss battles (that composed the majority of the boss fights in this game) were extremely well-animated for the time and, for lack of a better word, big.
The Wind and Lunar God Beasts were two fights that stick out, just off the top of my head. When you fight Dangaard, it is atop of Flammie in a mid-air battle. The transitions you make as the battle goes on just give it an amazing feel, especially as you dart through the clouds and attack at different angles.
The Lunar God Beast is worth mentioning simply because of its entrance. The party stands atop a massive tower, as the screen shakes and the sound of something equally massive begins to make its approach. Dolan's gigantic and imposing figure takes up the upper half of the screen and makes for a dramatic scene.
I think the one thing RPGs can benefit from are great direction as far as combat is concerned. Event driven scenarios are a great way to immerse the player and take advantage of the type of unique experience video games can provide. I think these battles are a great example as to how to accomplish that.
Jam it back in, in the dark.
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