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I liked the mechanics. I liked the fact that I could conceivably not get into a battle, other than boss fights, during the entirety of discs two and three, if I so desired, and it wouldn't really hurt my chances of completing the game. All thanks to proper uh GF equipping and early spell drawing. I know all I want to do in an RPG is run around with encounter-none equipped and only progress the story forward, avoiding all conflict. Pacifism man, it is a worthy path in life. Well, I suppose that is not entirely accurate. You kind of need to draw a few high level spells around the end of disc two if you want to be able to brute force your way through the boss battles. But you don't have to complete the random battles in which you draw those spells, you can run away from them after drawing, thus retaining your lower than 20 level. What's so bad about that? Ohhhhh right.
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The incredible ease at which you can break Final Fantasy VIII would be interesting if it weren't for the fact that it basically makes anything other than Limit Breaks and Spell Junction obsolete. Summon a Guardian Force? Why the fuck would I do that when Zell gets stupid high damage output with his limit break for free? The game is incredibly easy to break in half, but has none of the interesting payoff of games like Shin Megami Tensei: Nocturne.
There's nowhere I can't reach.