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[PS3] Cooking Guide: Can't Decide What To Eat? PROTIP: THIS IS THE MGS4 THREAD
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Rotorblade
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Old May 12, 2008, 12:10 AM Local time: May 11, 2008, 10:10 PM #1 of 1533
Seems more like damage control for a track that was considered memorable for VGM prior to being exposed for plagiarism.

Through fire, Justice is served.

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Old May 12, 2008, 02:21 PM Local time: May 12, 2008, 12:21 PM #2 of 1533
Makes me wonder if that gaming magazine gets many interviews with the MGS staff these days.

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Rotorblade
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Old May 15, 2008, 03:59 PM Local time: May 15, 2008, 01:59 PM #3 of 1533
Are they gonna jack up the price on the 80gb model? Damn, for the price I initially saw, that deal looked pretty sweet.

Edit: Or not even have an 80 gig model.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old May 15, 2008, 05:57 PM Local time: May 15, 2008, 03:57 PM #4 of 1533
So... uh, is this Bundle worth the price now?

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Rotorblade
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Old Jun 12, 2008, 01:04 AM Local time: Jun 11, 2008, 11:04 PM 1 #5 of 1533
Thanks again, Lowest Common Denominator!

I was speaking idiomatically.
Rotorblade
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Old Jun 12, 2008, 01:11 PM Local time: Jun 12, 2008, 11:11 AM #6 of 1533
Taking this shit way too seriously. If you give a fuck about story, go right ahead.

What kind of toxic man-thing is happening now?
Rotorblade
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Old Jun 13, 2008, 07:01 PM Local time: Jun 13, 2008, 05:01 PM #7 of 1533
postmodernist game designers
Insert Credit faggotry? Are you fucking serious?

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Rotorblade
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Old Jun 13, 2008, 07:57 PM Local time: Jun 13, 2008, 05:57 PM #8 of 1533
interesting things with their games.
Suffering through movies is not "doing interesting things" with a game.

What, you don't want my bikini-clad body?
Rotorblade
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Old Jun 13, 2008, 08:15 PM Local time: Jun 13, 2008, 06:15 PM #9 of 1533
Play coy all you want, Aard. If you're NOT pretending you can't tell what I'm insinuating and aren't just wanting to be gay about this, just let me know. Suda51, Hideo Kojima, Fumito Ueda, aside from being Japanese, all three of those developers have something in common as far as game design is concerned. It just so happens they also share a trait of getting lost on the way to film school. It's certainly nothing good, either.

Jam it back in, in the dark.
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Old Jun 13, 2008, 08:40 PM Local time: Jun 13, 2008, 06:40 PM #10 of 1533
not everyone will like that kind of presentation
It's not a difference of "opinion", Aardark. Look, when I'm playing a game, and the weapon I have equipped gets switched for a Pistol or Assault Rifle I put into my menu because of a cutscene, that's "presentation" getting in the fucking way of what I want to do as a player. Metal Gear Solid 4 is fairly playable, but there's shit the first time around that was extremely retarded to put up with. There's context sensitive information inside of cutscenes that you can miss if you skip them. The game goes out of its way to make you watch cutscenes, cutscenes begin to affect the game. This isn't a healthy mix, it's fucking stupid.

Yes, you can cite Metal Gear Online, but I'm almost done with the game right now and while it has some really great moments... it has some really fucking irritating shit. Specifically an overbearing "presentation" which is sometimes cool and sometimes really fucking stupid. And by stupid, I don't mean "I dun rike your stoly, Mr. Kojima." By stupid, I mean "I didn't want to sit through a cutscene that didn't have a fast forward button unlike codec calls, now I get to suffer through this boss battle because I just happened to ignore your bullshit exposition in favor of enjoying a rather playable hour or so of gameplay inbetween MOVIES."

For everything I like about this game, there are a million instances of "This isn't interesting game design" I feel like citing. Metal Gear Online is not Metal Gear Solid 4: Guns of the Patriots. It's Metal Gear Online. Just to be clear.

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Old Jun 13, 2008, 09:12 PM Local time: Jun 13, 2008, 07:12 PM 1 #11 of 1533
It wasn't about liking it, Aardark... Why does it have to mean I hate it? We get into the realm of game design or game mechanics or whatever else, and I just take issue with how this game might get cited as that "one great thing that finally did X, Y, or Z." "Post Modern Gaming" and the folks who associate it with guys like Suda51 and Hideo Kojima, seem to think it has something, anything to do with improving how we play games. When it's more about fusing another genre into the equation in ways that can really interfere with a person playing.

I don't have a problem with cutscenes, even long ones. But when you begin to try my patience and I get punished for it? That's horse shit. Switching my weapons? Keeping pertinent information in lengthy cutscenes that can't be accelerated? The former head of Sony has the right idea with the new Alone in the Dark. There's chapter select, and supposedly, just MAYBE a cutscene fast forward feature. So you can get to the pertinent info or scan along at your own pace.

But that's not to say MGS4 is bad because of this stuff. I had fun, bit of irritation here and there for what I said.

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Rotorblade
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Old Jun 14, 2008, 12:00 AM Local time: Jun 13, 2008, 10:00 PM #12 of 1533
Shows a view of him in the mirror, I believe.

I am a dolphin, do you want me on your body?
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Old Jun 14, 2008, 12:04 AM Local time: Jun 13, 2008, 10:04 PM #13 of 1533
Not really.
Spoiler:
I guess the Japanese find old people extremely horrifying.


I was speaking idiomatically.
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Old Jun 14, 2008, 11:40 AM Local time: Jun 14, 2008, 09:40 AM #14 of 1533
I don't think it has anything to do with 'improving' gameplay
Quote:
The point is, those games are trying to move in another direction
Then these two things don't correlate. You previously said they do "interesting things" with gameplay, and I realize this is boxing you into that statement, but it begs the question... what kind of gameplay is a different presentation? Nothing they've done in this game, hasn't been done in other games. No, innovation isn't the mark of quality. Nor are all innovative things great because they are innovative. I just think this kind of statement always eventually leads to:

Quote:
and ending up with videogames as a real medium for entertainment
Think REALLY hard about what you're saying here. I love video games. I realize that's a personal statement, but I think it bears repeating when this kind of statement pops up. They are a "REAL" medium for entertainment. They are already versatile, already interesting, already thought provoking... in their own way. Ninja Gaiden on the NES? That was the dawn of cinematic games, the idea started there. It's only changed with presentation as technology gets better. Not a bad thing at all. Video games don't need validation, some of the fanbase just needs to realize that these aren't movies, aren't stories, and aren't books. Video games are interactive entertainment. Like any other game you've played, electronic or not.

They are a real form of entertainment already. If you think there needs to be lengthy exposition, cinematic flair, and thought provoking messages for this to be an entertainment form... then I guess you were never here for the game in the first place. At least that's how I feel about.

You're right, these games are different, the ones you've listed. But they borrow elements from other games and make them their own. That's why they're different. Some I feel succeed... others don't. I think you feel the same. The FAILURES are what bother me, because some idiot out there thinks their awesome plot summary provides an entertaining game. They want to write books instead of design and understand what makes a good game. That's what I mean when I say "Lost on the way to film school" or something similar. Their presentation is (generally) well thought out, stories that actually hold up. It's always been the game that I've pulled into question. I think the first Metal Gear Solid title I enjoyed playing was Metal Gear Solid 3. It is the best Metal Gear Solid prior to Metal Gear Solid 4 from a gameplay standpoint. I'm pretty upset that we had to wait that long for it to happen, personally.

Oh well.

Quote:
Well, I'm not sure what's up with switching weapons, but in the previous games you could skip the cutscenes and just get all information pertinent to gameplay proper by using the codec later. If that's not possible in MGS 4 and you can actually miss some critical gameplay information due to skipping cutscenes, then I guess that's a problem. Not for me, since I like watching all cutscenes anyway, but I can see how it could be annoying.
There aren't as many codec channels this game. The game relies more on the player piecing the story together, but a lot of pertinent information is laced in 3-4 cutscenes back to back to back. It's more of a first playthrough thing to be honest, as a I said. Once you know how to win, the cutscenes are a matter of whether or not you want to be passively entertained. This is cool.

What kind of toxic man-thing is happening now?

Last edited by Rotorblade; Jun 14, 2008 at 11:43 AM.
Rotorblade
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Old Jun 18, 2008, 07:05 PM Local time: Jun 18, 2008, 05:05 PM 1 #15 of 1533
Quote:
Add in Metal Gear Online, with its endless and deep multiplayer game play
LMAO, I'm sure everyone using SVD faggotry is so deep and interesting. Patch, please.

So an in-house plot guide. Well this certainly is a game that knows how to treat its story obsessed fans.

FELIPE NO
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