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This kind of criticism is very common as far as I can see. Especially with composers who worked with multiple systems (FM, SNES, Redbook, newer sequencing, streaming) there's often a vocal "population" preferring the older sound outright.
Also: There was a soundtrack of Gundam Wing: Endless Duel? o.O Catalogue number please?
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Point taken, though I would have at least liked more of a comment than "He's fallen off", it's my personal problem then. I do feel an explanation is necessary if we're talking about multiple styles of composition, if only to add some clarity and substance beyond "This is no good." Plus it means I have music to trace back to beyond Gundam Wing: Endless Duel and that Power Rangers beat em up.
I shall find the Catalogue number. A moment if you please!
Well, I get to have mud on the face. Sorry for misleading you, even saying "possibly", I thought it was official. The torrent wasn't a soundtrack at all, it was a guy from Zaku Nation's personal music project for an unofficial mix. Which you've probably seen already, I might wager. Again, my apologies.
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Quote:
================================================== ====
Title: Shin Kidousenki Gundam Wing : Endless Duel
Platform: Super Famicom (SNES)
Catalogue Number: ISBN#104017-0049498-7500
================================================== ====
Release Information:
- Released on December 30, 1996
- Japan Release Only
- 1 Player (No Memory Card Function)
================================================== ====
Game Soundtrack Info:
- SPC Rip --> WAV --> Edit --> Encode to MP3
- 15 Total Tracks
================================================== ====
Notes:
> Game
Shin Kidousenki Gundam Wing : Endless Duel is a fighting game based on the anime. You can play
a 1-player story mode or 2-player versus with another person. The game was released only for
the Japanese Super Nintendo (Super Famicom) on December 30th, 1996.
> Music
The music in this game was done by Iwatsuki Hiroyuki & Ohashi Haruo. They put together all the
15 tracks found in the game. I used SONY SOUNDFORGE 7.0 to work with all
the sound recording and editing. Exact Audio Copy and LAME were used for encoding.
> Song Information
Each song has a 1-second silence gap before it starts and a 1-second silence gap when it ends.
For every song that takes more than 1:30 to finish, I have given it a 10-second fade out time.
All other songs have a 5-second fade out time. I allowed each song to play out at least twice
so that it did not take away from the musical value and I have applied a fade out where it would
make sense musically.
> Process
I first obtained the SPC file for the game and then extracted the song files from the game itself.
After that, I played it through an mp3 player and recorded it on SONY SOUNDFORGE 7.0. After this,
I simply used EAC and LAME to encode the tracks in high quality VBR. For the remastered edition,
reverb was added and the sound was run through a digital EQ to better shape the sound. It is geared
more towards treble to help bring out the smaller sounds garbled up otherwise and it clears up
the muffled sound in the standard edition. Also, I applied a bass expansion on the bass so that
it would be more effective.
> Track Titles
As for the track titles, I simply titled them according to where the song was played in the game.
End Notes:
I spent a good amount of time to make sure everything turned out right. SNES Music is always
fun to listen to. All credit goes to the composers of these songs and I hope you enjoy.
- Akira
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