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Jam it back in, in the dark. ![]() |
Better to have and not need than to need and not have in the case of Street Fighter 3.
Most amazing jew boots ![]() |
Anyway, I think what I mainly want to address is what I quoted you on... The problem most KoFs face is that the roster has always been constantly changing. Street Fighter and other games have the advantage of dealing with a consistent roster. Yes, you have regulars in every King of Fighters game, but they are constantly being changed along with having new characters constantly being introduced. SNK has the burden of having to make that work, and you'll take note that most of the time, new characters are either really horrible or REALLY good. Vanessa in KoF 2000, Duo Lon in KoF 2003... There's a reason KoF 1998 and KoF 2002 are generally the most played out of most KoF fans. It worked once and then they just applied the same formula. A lot of what I say has been pulled from greater minds at other forums, but I feel that it bears repeating. We need to forward that knowledge of the game so that people can learn to appreciate and play these games even better. The problem with KoF isn't balance, or any fighting game for that matter. If you want a perfectly balanced fighter, every character has to be exactly the same. That's balance. That's also what we might call "boring." Characters are going to have disadvantages, aren't going to be as good at one thing as another, they'll have advantages in some instances... the main thing you want to have is variety. That's right. Broken characters don't "tip the balance", they destroy VARIETY. What I mean by that is, if you want to win in a game that has a broken character... who are you more than likely going to pick? The character with the stupid good abilities or joe shmoe? Great example, Tekken 4. Namco took a lot of risks with that game... but Jin Kazama owns that competitive field, save for a few people who really excel at other characters. For what KoF is, the game is fine, though there is the occasional sour note. Exactly what needs to be added on, what needs to be changed? I'm really curious as to what you want to do with the game. This thing is sticky, and I don't like it. I don't appreciate it. ![]()
Last edited by Rotorblade; Mar 7, 2008 at 06:02 PM.
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Understanding the systems, why things are the way they are... it's a whole different ball game, and much more intensive than the "theory fighting" that most people do on message boards. I've been there, and I can admit now, I don't know all the whys but I can at least spot someone who doesn't and step in. Benimaru isn't going to have the same properties as Dhalsim as far as their respective aerial attacks are concerned because they're in different games. Games that are fundamentally different in areas. KoF has a very offensive swing to it, as does Guilty Gear... I tend to feel Street Fighter highlights a stronger sense of strategy and space controlling. I'm not exactly an expert at fighting games either, but I've learned a lot more playing them with other human beings with the intent to win than just playing them with people who don't know what they're doing. http://www.ggpo.net <-- Your best friend. Ahem, anyway, endorsement over! I like how KoF feels in comparison to CVS2 as a personal preference thing. Mostly because I like the pace because it's more familiar to me, though CVS2 can be just as intense, it's really just a preference for "feel." The more you play a game, the better you get, the better able you are to tell what is legitimately irritating and what isn't. I am a dolphin, do you want me on your body? ![]()
Last edited by Rotorblade; Mar 7, 2008 at 09:45 PM.
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I think the problem is kind of two fold. Like any interest, hardcore players aren't always represented by the best of people. That and there are people who just don't understand that losing is very much a part of competing, as they peel back the layers to a game and come to understand it, questions arise.
"Is this worth my time?" "Do I really like this game as much as I used to, now that I see how it's played?" "Is it even possible for me to be capable of playing beyond where I'm at now?" A lot of players answer "no." I think we'd have a lot more "Yes" answers if the methods behind these games were made more accessible, more transparent. Knowing how to play the game would help keep players who have interest going and striving to be better. Anyway... King of Fighters XII is pretty, yes... but I'm really doubtful as to whether or not it'll snag new and dedicated players that aren't already fighting game fans. Guilty Gear X looked absolutely stunning for its time... that isn't exactly a giant hit here in the states. Moreover, the whole understanding the game is just a testament to how much of a niche market fighting games are. They require dedication, require practice, research, constant dedication... but at the end of the day, they're all video games and some people just don't have that kind of desire or interest. Understandable. Still, I think that there's a long way to go in realizing that there's more to a fighting game than the aesthetics. And there's more to the "experience" than just the flashy stuff surrounding the game. I was speaking idiomatically. ![]() |
Best believe, I want KoF XII to have some kind of online component when it's released.
((You know, trash talking is a part of the experience... but I can't describe the feeling I get when I beat a person who has been owning me for so long. That measure of progress just can't be beat as you just completely surpass a person who didn't think anything about you. And if you think about it, that 10 dollars worth of tokens is just another investment. It's funny to see how many high level players literally have their skills bought and paid for, heh.)) What kind of toxic man-thing is happening now? ![]() |
You started it, man.
FELIPE NO ![]() |
Famitsu KoF XII Systems Explanation and Screenshots
SNK-CAPCOM.com SNK Gallery :: King of Fighters XII: High Resolution Pix from Famitsu's Website These are the latest shots of the game, and goddamn does it look amazing. Edit: Just so you know, the second link's description appears exactly as I pasted it. The shots aren't Halo 3 hueg rezolushun type pictures, so don't kill the messenger on this one.
What, you don't want my bikini-clad body? ![]()
Last edited by Rotorblade; Mar 21, 2008 at 04:21 PM.
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First link is for those of you who will "WTF" toward Athena's current look. Of all the nostalgia nods to make, they choose "Psycho Soldier" Athena. Anyway, there's your news fix, pulled from High Voltage Online.
http://upload.wikimedia.org/wikipedi...ho_Soldier.png
![]() ![]() Jam it back in, in the dark. ![]() |
chato: I was wondering if someone still cared, the information just hit GAF and I caught glimpse of stuff through Highervoltage.
Frankly, someone already theorized we're seeing more information on the game now that Street Fighter IV's major hype has slowed a bit. SNK was on the verge of losing my interest and they come out with this location test/picture set finally. Good move on their part. There's nowhere I can't reach. ![]() |
Hopefully? Whoa, Karasu, slow your role a bit! We're not exactly looking at expert players and it's gonna be difficult to draw any final conclusion as to how the game is going to play when there are things blatantly missing from this build, which clearly ISN'T FINAL. This is basically just to get the public reminded of the fact that the game does exist and is coming. Though it will more than likely not be in the near future given the development that's being put into the game.
The slower movement would definitely stem from players, mainly the gaming press, not knowing the game and the slower gameplay itself to possibly highlight the greater detail of animation put into the game. Edit: OUTSPONDED BY CHATO! Hey, chato, if you play GGPO or 2DF, let me know. ----------------------------------------- Shamelessly taken from Ultima at Highervoltage:
This thing is sticky, and I don't like it. I don't appreciate it. ![]()
Last edited by Rotorblade; Sep 18, 2008 at 11:08 AM.
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And you're right, it wasn't final, my bad on that. While I did say that, I would have rather implied and meant that it's just early for a heavy judgment like that. Not necessarily final, but something that could stick a bit too well given the stage of development and what we're seeing. chato: 2DF FreePlay Not quite as good as GGPO, but there's a large selection of games and the netcode is still fairly comparable to what GGPO offers. I'm currently practicing my DP in Super Turbo, but I tried getting some interest going for GGPO in the Multiplayer subforum and it went to shit. Bleh. I am a dolphin, do you want me on your body? ![]() |
The only thing confirmed is Big Bear/Raiden from this poster:
![]() Also taken from Highervoltage:
I was speaking idiomatically. ![]()
Last edited by Rotorblade; Sep 18, 2008 at 05:47 PM.
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THESE PAGES MOVE SO FAST THOUGH
And no Tizoc? But we HAVE to see this in action: ![]() What kind of toxic man-thing is happening now? ![]() |
A good presentation is all the game needs, whether it's from a story or from great splash-page like transitions is up to you. To be honest, I'm just hoping there's good online play, because if not, it severely limits my interest in the game. I'd sooner have competition than story in a fighting game.
FELIPE NO |
What, you don't want my bikini-clad body? ![]() |
Jam it back in, in the dark. ![]() |
There's nowhere I can't reach. ![]() |
I'm not though, though the whole "We're on a message board" thing would go without saying, leave it to Pang!
Mai's a good character, decent rushdown. Especially in Real Bout. I realize you guys want to get harped up on design, but a decent character is a decent character. You guys sound like the people who want E Honda out of Street Fighter cause he's "just a fat sumo." This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
Most fighting game designs are hilariously generic. In the end, we could have stick figures throwing shit at each other with the properly designated hit boxes and it'd work just as well. But "misplaced nostalgia", as you call it, is what that character is about. There's no arguing that she's some brilliant character design, it'd just be as gay to strike her from the record to appease some noncommittal faggot rather than keep all parties who play equally happy. There's a niche, she fills it, and at the end of the day you're only bothered by the skin rather than the core game itself. If you want to remove context from a video game, go right ahead, I doubt you have anything meaningful to say about it other than trying to score points on the wit scale over a comment that wasn't even about that.
I am a dolphin, do you want me on your body? ![]() |
Oh fuck off, Pang. You knew what you wanted to do the instant your fingers hit the keyboard. Again, what's your fucking point? To insert a more aesthetically pleasing character over one with an established history in the franchise? Like that's gonna happen with anyone in SNK or Capcom from the 1980s. You're no more going to remove Mai Shiranui from SNK than you are Michael Jordan from the Chicago Bulls' highlight reels. Saying she's a stereotype is hilarious considering the time she came out and the medium she's in. Good luck revising history.
KoF XII is full of SNK nostalgia. From resetting Kyo's gameplay back to his 94 roots, to putting Terry back in his Fatal Fury digs and Athena/Kensou into their Psycho Soldier outfits. Yes, Mai's design is your generic anime ninja, but she's been around long enough that removing her from the series would be a nice exercise in gay. Seriously, your whole argument here stems on looking down at enthusiasts that what they enjoy. What's the point in that? You think Harry Potter fans don't know that what they like boils down basic fantasy archetypes penned by a wordy hack? Yes, curse them tasteless fans. So much will come of that. Is there really a point to that other than establishing your noncommittal ass wants a different character in a game you'll probably only play for 3 months? Good luck. Mai's not going anywhere and expecting her to disappear out of some principle is hilarious. You're not wrong that Mai is just a big walking set of mammaries, just unnecessarily gay about what should come of that regarding her place in the franchise. You know, going on 20 years. I was speaking idiomatically. ![]()
Last edited by Rotorblade; Dec 3, 2008 at 06:09 AM.
Reason: gotta dress it up nice for jimmy up there
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God, Infernal, haven't you looked at the America stage already? It's already got fat people doing jigglin' and eating pizza and having an obese ol' time.
What kind of toxic man-thing is happening now? ![]() |
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