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Okay, I see what you're saying. I didn't mean that a game *should* exist without a story, I'm just saying that not all games require a plot to be enjoyable.
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I think games should be whatever they need to be. With or without story, a game can still be fun. It's just that if you have a bad story in a game, that's unfortunate. If your game outright sucks and has a great story... you still have a shitty game.
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Music games for instances, or puzzlers. The ones that do have a story (as in, a fully written narrative complete with dialogue, direction, and plot structure) are all the better for it, since it gives the player a directive for what they're doing, and better involves them in the events going on on-screen.
"Why am I lining up these Tetris blocks again?"
"Because if you don't, the dark TetLord will use them to forge the great TetFortress, which will lead to the great Tet... Offensive that will surely destroy the whole of Blocktopia."
"Oh that guy is going down!"
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Better for it? Well... I disagree. What does the story have to do with how the game is played, in the end? They are separate things. Story can add to the experience, but I just don't see how that correlates to the actual gameplay at hand. Unless it's an RPG that relies on dialogue trees and decisions based off that.
Just because a game has a story doesn't make it better. It all depends on how it's implemented, so why would we put so much weight on it? Seems like a conflict of interest.
Telling someone they're playing a game and lining out the rules of that game, the objectives, is just as clear as putting a story behind it. If anything, "story" can cloud objectives. The idea of giving story to a game where the objectives are transparent to the player, like it could make it clearer what to do, just doesn't make sense:
Line up geometric shapes in full lines to make them disappear and score points.
Eat the dots in the level, larger dots in the corners let you eat the ghosts that are trying to eliminate you and give you a higher score.
Shoot things and don't touch them in the process.
What more do you need to know? A story can turn all that into an escape, but why would one need a story to give you the basic rules of the game? I imagine we'd want our instructions to be as clear and concise as possible.
Again, I agree that it
could make a game better in certain instances and genres, but not in every single instance or facet of a game and it certainly isn't a requirement.
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And no, not all games could necessarily make good stories, at least not without some embellishment. Some, though, with pre-established characters and setting could make for exciting or interesting fairy tales if nothing else. That's why we enjoy them as game stories, they accomplish the same goal of the games themselves by giving us feelings of excitement and get our adrenaline and emotions pumping as they both build toward a mutual climax. They could absolutely work as genuine stories, and be considered just as prolific of a medium of expression, RPGs or any text-based game especially, but I'm just saying that the standards have to be different given the way they're portrayed on-screen. Are the games listed here considered good stories game-wise or universally? Or even both? I can't really say because I haven't played them, but they have to at least be entertaining to have been considered, and that's the heart of storytelling anyway.
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Just because they have the same goal, doesn't make them the same thing. The objective in a game is still different from the objective of a story. They're two different things. Yes, games can have a story crafted around and tailored to them, but have you only been around players who play for story? Some of us just want to play a video game.
Exposition can be long forgotten in certain titles. I can't tell you how many times I would like to skip the cinema scenes in Gradius V. There are times where a game outshines its story. Yes, I like Street Fighter's story... but it certainly gets in the way when I just want to hammer someone in Alpha 3.
Story is a shoe that just isn't always going to fit. You can say you could tailor it to a game... but it isn't always required and it isn't always needed and it doesn't always help the game.
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Maybe, but could this turn out to be a good thing later on? Would more public recognition for games and especially game writers hurt or help gaming as a whole? I'm just asking because I'm not sure myself.
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I'm curious, how do you feel this kind of recognition would help "games?" What exactly do games need help with in this regard?
I was speaking idiomatically.