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Well now, do people play archaic games like JRPGs for the voice acting? Of course not. But story focused games like RPGs have to put mood and experience over all else or there's no point. Characters, dialogue and audio are therefore a big part. Whether a number of fans accept what they're given (I've yet to hear anyone outside GFF talk about their favorite dub actors, besides Cam Clarke and David Hayter) or not, it doesn't diminish the importance. Much like a large amount of people don't know the names of the actors or directors in movies they've seen, I suspect even less actually notice which ones do the dubbing in their RPGs.
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I find the prospect of telling you to "get out more" as we talk on the internet to be laughable, much less using it as a basis for what everyone in an interest knows. Big world out there, Q. I have read and heard people talk about their favorite voice actors. Some people feel Yuri Lowenthal wasn't exactly the best choice to be Alucard in Symphony of the Night on PSP, but feel his performance is respectable as their main issue is more with the new translation rather than his actual performance.
And put mood and experience over the features of the RPG itself? I'm gonna have to disagree there, considering that just as many people find issue with a game straying from what they feel it should play like rather than the story. Most people -- ahem, most shooter players with a proper set of knowledge on the basics of what a shooter should have as a game -- contend that R-Type Final demonstrates and touts the series' great underlying story and world... but fails as a shooter. Not everyone enjoys JRPGs, much less associates them as the standard by which all other games should follow. It's why Oblivion is such a booming success and we're here talking about a niche market genre, treating it as a blanket that would cover the genre.
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You say that because people don't play HL2 or Grim Fandango exclusively for the voice acting that they shouldn't bother with quality in the first place.
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No, I'm saying
they aren't going to bother with quality in the first place. Specifically, your definition of it. You want to essentially argue about taste? Expect high fives from everyone who will agree with you and the ignorant masses to scratch their heads or feel insulted.
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I don't need you to tell me WHY things are the way they are, practically everyone can deduce the situation.
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There's that internet again.
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The recent generation of consoles have proven the resurgence of graphics over content improvement argument. Bang for buck is fine, but RPGs could and should be in the more refined category of games.
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And why is that? Again, what do you want from RPGs that should be recognized and catered to over Average Joe? Be they from Japan or wherever else RPGs are being made. Yes, people will share your sentiment, but you should be so lucky that the developers at large would start using it as a basis for every title to come out.
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It's true, a large amount of HL2 players won't appreciate the care and talent that's actually went to designing it, the setting, the style, the score, the writing and audio achievement. In a way that'll only strenghten its worth as a pioneer, to show what the genre can and should do. Much like a very large amount of RPG fans will never "get" FFXII and just how much it does right and amazingly well. Does this somehow diminish its value?
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Believe it or not, depending on who sees it... yes. Money, the potential for profit, is the voice of games. Always has been. This isn't about verifying your beliefs, true or not, it's about accepting what it is you aren't willing to see. Do you know how much FFXII does amazingly poor on the level of the features it touts in game? Because when you strip away all that art design and voice acting, you have a game that has a Japanese release with huge changes and additions that many players would have liked to see.
A game has, objectively to be blunt, what it does well and no one can take that away. They can just be ignorant of it. I'm saying that we seem to have a hard time seeing things beyond seeing those great things.
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I bring the subject up because the topic asks do these games improve with age, and I've found these are the aspects that I notice more often than I would have years back. Hell, I adore Grandia 1, but I doubt I could play it nowadays if it was the first time through.
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Retroactively applying what has transpired now to what was done back then doesn't seem the least bit pretentious or silly to you? Hindsight is 20/20, Q. Yes you see things differently now, but it's what people are saying that I take issue with. Specifically the fact that we don't quite recognize that games as books don't make as much money now as games as movies. I wonder if it's the "Why" that some people can't grasp, because we seem to take issue with the games rather than the cause itself.
This thing is sticky, and I don't like it. I don't appreciate it.