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[Multiplatform] Street Fighter 4 - For some reason they're still putting in characters other than Ken
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Rotorblade
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Old Dec 6, 2007, 01:23 PM Local time: Dec 6, 2007, 11:23 AM #1 of 514
There's one specific detail in that picture that just... seems out of place.
So I take it the answer is "no" regarding whether or not Ryu is wearing a cup.

Jam it back in, in the dark.
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Old Dec 6, 2007, 07:43 PM Local time: Dec 6, 2007, 05:43 PM #2 of 514
The parry removal is bad news!
A lot of development heads at Capcom are tournament players like S-Kill and David Sirlin. Their knowledge on the games is generally uncontested, and there have always been debates on how parrying is a system that takes away the mind games that made for great matches in Street Fighter 2. They're of the mind that Parrying just wasn't that great for the game. Considering Street Fighter III was so poorly received during its release, there has been a lot of time for people to retroactively change their minds about it. And the truth is, it gets the acclaim it does because it is Capcom's last solid effort on a fighter that people can recognize. Most players would talk about how deep the parry is, and unfortunately they've never really reached a level of skill where they would actually have to evaluate all the tools at their character's disposal.

Fireball traps aren't any worse than parries making characters face severe penalties at higher levels of play because they don't have the basic tools to get around the parry.

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Old Dec 6, 2007, 11:24 PM Local time: Dec 6, 2007, 09:24 PM #3 of 514
I like how everyone is flipping out. For thoes who don't remember the history of SF3 let me remind you... it didn't do overly well. At the EVO tournament SF2 still has a WAY larger turnout then that of the SF3 tournament. Why? Because a lot of people feel that the parry system made it too easy to defend yourself. The game really began to cater to the defensive. Things like projectile traps and supers became totally irrelavent. As a result the matches became boring, because it depended more on how well you defended yourself then your combination of techniques.

Obviously this does not apply itself as much to the average player, but to thoes who play fighting games nonstop, SF3 just was not as intense as why SF2 offered. So I'm pretty sure that they're trying to change a lot of decisions they made with SF3.

Don't forget, if you like SF3 then play it. What's the point in making another one of the same game when you can make something a little different, creating the opportunity to introduce newcomers to the series?

Also like Karasu and I said, it's not an overly credable source, so don't blow your lids until we at least have something official.
Now, to get the obvious out of the way, I'm kind of sour that, y'know, you took the time to read uncondense my post, step on my fucking toes and such.

More to the point, the game hardly became more defensive, you can look at matches with Yun or Ken or Chun-Li to tell that much. It's that matches became very boring, because parrying, again, limits the amount of effective moves or strategies that players can implement with characters at certain play levels. Levels that most of us aren't going to see. Another issue with Street Fighter 3 is that at the time it was released, it removed a good portion of characters that Street Fighter fans had come to know and love.

AGAIN, it is time that has been kind to Street Fighter 3. It still isn't as popular as Street Fighter 2, but it is the last game that has that "Capcom" polish that most people identify with from the 90s.

A lot of things have come to light, and I have to say that it is pretty retarded to name the game Street Fighter 4 if it does indeed take place after Super Turbo but before Street Fighter 3. It completely invalidates 3 as a game, especially considering that a lot of fans did start with SF3.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Dec 7, 2007, 01:35 AM Local time: Dec 6, 2007, 11:35 PM #4 of 514
Being offended and Capcom basically sucker punching one of their own games are two different things in this case. Me paying it no mind isn't going to make it go away, it's kind of like me pointing out that there's a man on fire and we should put him out and then you coming in and saying "Fires go out on their own, just leave him be." My point stands.

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Rotorblade
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Old Dec 7, 2007, 01:48 AM Local time: Dec 6, 2007, 11:48 PM #5 of 514
*facepalm*

You offend your customer base, you hurt potential sales. This isn't about being a storyline scrub, it's about Capcom being fucking stupid in this certain instance. Thankfully, it isn't a big deal as far as the actual game is concerned. But you would hope to make a product that appeals to both fans and new players alike. While possible not the real deal, what has been seen thus far is kind of underwhelming. Again, Capcom fucking with Street Fighter 3 just happens to be true in spite of this.

Stop fucking grabbing at straws. It is just you.

I was speaking idiomatically.
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Old Dec 7, 2007, 02:37 PM Local time: Dec 7, 2007, 12:37 PM #6 of 514
What the hell are you even going on about? Are you seriously getting a hair up your ass because someone thinks it's not a big deal to call a prequel Street Fighter 4?

You are reading heavily into their numbering scheme. I do not have words to express how stupid this is. Go count to 10 and drink a glass of water, seriously.
Admirable as it is to fish for internet argument, I was stating it exists and is retarded. "Stick up my ass", oh please. How anyone "feels" about it or this is something I couldn't care less about.

What kind of toxic man-thing is happening now?
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Old Dec 28, 2007, 02:58 PM Local time: Dec 28, 2007, 12:58 PM #7 of 514
You know, in motion when I wasn't having to watch a bunch of fags talking, the game doesn't look half bad.

FELIPE NO
Rotorblade
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Old Dec 28, 2007, 03:19 PM Local time: Dec 28, 2007, 01:19 PM #8 of 514
Quote:
MORE LINKS! Nice to see Street Fighter getting traffic that you'd expect from something like Halo or GTA. Guy at another board I visit is possibly working on clipping out all the 1Up guys' talking into a gameplay only video, may or may not happen in like 30 minutes.

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Rotorblade
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Old Dec 28, 2007, 06:06 PM Local time: Dec 28, 2007, 04:06 PM #9 of 514
Yay, more dead links and a direct copy/paste of someone else's entire post from another forum. The middle link works, but still.
Your words are as empty as your soul, Lix.

Oh christ, here:

YouTube - Street Fighter 4 Gameplay Video!

How ya doing, buddy?
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Old Dec 28, 2007, 08:42 PM Local time: Dec 28, 2007, 06:42 PM 1 #10 of 514
I mean, what can I say to that? I attempt to parse some information along, you bust my balls. I mean, you want me to get my fucking shine box, now?

In all seriousness, I posted a link with no fags talking. Justice is served.

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Old Dec 28, 2007, 09:04 PM Local time: Dec 28, 2007, 07:04 PM #11 of 514
Dude, calm down, I was joking but apparently I need to cut myself. I get what you were getting at, I'm in my place. In the prime of newly circulating information, I posted some links that weren't all functioning and only one was working at the time. How dare I try to share information, shame on me! Why do you have to do this all the time, I thought you said you changed? Christ, dude, you gonna cut ME a break for once.

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Old Dec 28, 2007, 10:32 PM Local time: Dec 28, 2007, 08:32 PM 1 #12 of 514
GameVideos.com - Street Fighter IV 'Hadoken' HD
GameVideos.com - Street Fighter IV 'Dragon Punch' HD

Gameplay only videos, straight from 1Up and Capcom, courtesy of ninjuichi at highervoltage. Not sure about how the traffic is on these ones.

How ya doing, buddy?
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Old Feb 28, 2008, 01:39 PM Local time: Feb 28, 2008, 11:39 AM #13 of 514
Akiman and previous artist for Third Strike never put that much emphasis on Chun-Li's arms.

I was speaking idiomatically.
Rotorblade
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Old Mar 12, 2008, 04:19 PM Local time: Mar 12, 2008, 02:19 PM #14 of 514
There are various types of wrestlers, so this Luchadore character is more than welcome. Especially when Capcom could do something really awesome and tie Saturday Night Slam Masters into Street Fighter. Don't see it happening, but can't wait to see this dude in action in any case.

What kind of toxic man-thing is happening now?
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Old Mar 23, 2008, 12:20 PM Local time: Mar 23, 2008, 10:20 AM #15 of 514
Ultima at HVO's Location Test breakdown. EX SPD having Super Armor is insane, looks like the grapplers are getting the tools to be quite scary.

Originally Posted by Ultima
3rd Loke test thread on SRK

Kamui and some other guys played it. Some random notes from the thread as I'm reading it:

- No new stages or El Fuerte, unfortunately. They seem to be testing out the IC cards. With the cards, you can register a character (only one character per card, unfortunately) with the SFIV website. It keeps track of your win/loss ratio. You can also earn zeni (shades of Forgotten Worlds?). No one knows what zeni is for as yet.

- Game feels slightly clunky at times, but still very positive reports from the guys who played it. Claimed it was a lot of fun, and looks FAR better in person than even in HD vids. It starts off felling like ST, but the more they play it, the less it feels like and more like something else. ST players will have the advantage in this game at first though.

- As expected, fireballs are back as good zoning tools.

- As stated before, Gief is a beast. Even with toned down SPD damage, he WILL grab you. Also, EX SPD has super armour! Can throw Ken out of multi-hit DP! o_O

- Ultra damage seems to vary wildly. Sometimes it does crap damage, other times it does up to 70%. Some think it's proportional to how much life you have left. Speaking of which, revenge bar seems to be proportional to you life. You will get access to Ultra at 50% life every time. Even if ou use it at 50%, it seems to be virtually impossible to build up enough meter for two Ultras in one round.

- With one notable exception (see below), Ultras seem to have so much start up that the only way to land them is by blowing through an attack, or by nailing someone during a move with large recovery.

- Chun Ultra is really dangerous, like 3S SAII dangerous: Goes through FBs and travels half screen. Don't throw FBs at CHun when she has revenge bar.

- Charge partitioning is in. Some guy was doing with Blanka: Focus Attack, cancel into forward dash, c.MK XX Blanka Ball.

- Kamui beasts with C.Viper. Air mix up off of kick, rush punch can go under FBs. She can also combo Focus Attack to Ultra! o_O Her Ultra is apparently hard to hit with otherwise, though, since the initial start up is long and, despite how it looks, is lousy for anti-air.

- Different players getting win streaks with different characters, depending on player ability, actually. Seems like everyone has been doing well except for Guile, and Chun to a lesser extent.

- HOLY SHIT LOL! BLANKA EX BLANKA BALL GOES THROUGH PROJECTILES! SHADES OF CVS2!!!

- In this build at least, you can dash cancel Focus Attacks. Speaking of which, while their start up can absorb hits, the actual strike is vulnerable. Also, if you're hit during a Focus Attack, you take damage, but you get the life you lost back if you're not hit again within a certain time frame. Odd

- You can cancel regular special attacks into Focus Attacks! Ryu can do j.HP, c.MK. Hp Shoryuken XX FA! That won't connect, I don't think, it's more for positioning. Holy shit, that sounds dangerous, since you can cancel the FA into a dash.

- Actually, it seems like you can cancel into FAs, period. But canceling into FA uses super meter like EX moves.


FELIPE NO
Rotorblade
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Old Sep 24, 2008, 12:53 AM Local time: Sep 23, 2008, 10:53 PM #16 of 514
America. Fuck Yeah.

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Rotorblade
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Old Sep 26, 2008, 11:36 AM Local time: Sep 26, 2008, 09:36 AM #17 of 514
CPU Only Gouken in action, looks like (stolen from an observation made by Ultima at Higher Voltage) he's the one who taught Ryu the Joudan Sokutou Geri (Ryu's SF3 Lunge Kick for those opposed to the fighting game jargon) and the Shin Shoryuken. His Stage BGM is awesome:

YouTube Video


Jam it back in, in the dark.
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Old Nov 4, 2008, 04:42 PM Local time: Nov 4, 2008, 02:42 PM #18 of 514


This was the one to post, Hantei.

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Rotorblade
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Old Nov 4, 2008, 05:03 PM Local time: Nov 4, 2008, 03:03 PM #19 of 514
Rose, T-Hawk, and Dee-Jay next.

This thing is sticky, and I don't like it. I don't appreciate it.
Rotorblade
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Old Nov 10, 2008, 12:21 AM Local time: Nov 9, 2008, 10:21 PM #20 of 514
Dee Jay and T-Hawk next.

How ya doing, buddy?
Rotorblade
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Old Nov 10, 2008, 02:02 PM Local time: Nov 10, 2008, 12:02 PM #21 of 514
While I personally have never found a problem with using the stick for fighting games (probably explaining my "skills" or lack thereof at them) I've never quite understood why Microsoft doesn't release a dedicated fighting pad of some kind. Just take the regular controller, stick a non-shitty d-pad on it, and charge $50 for it. Make a killing!

As long as new characters are still in the running, where the hell is my Cody? Need some jailbird action up in here.
There will be a fighting game pad released along with the official Street Fighter IV sticks. There should be a pictures a few pages back.

I was speaking idiomatically.
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Old Nov 14, 2008, 02:45 AM Local time: Nov 14, 2008, 12:45 AM #22 of 514
I'm hoping character tiers aren't going to be the thing to look out for in this game. Viscant stated a while back on HVO or SRK (can't remember which) that character match ups were going to become more prevalent once players got a better grasp of the game. Also, the console exclusive characters will change the game dynamic from what the arcade has now, and I'm hoping Evolution adopts the console version, but we'll have to see what larger venues like SBO/Tougeki adopt as well.

Guile was stated to be pretty poor by Justin Wong, though this was apparently a while back right when China Town Fair got their Street Fighter IV cabinet and the match limit was 6 wins and you're done. It was stated on the Street Fighter Podcast that he had nothing going for him, since projectiles are still pretty weak in this game due to Focus Cancelling. Honda's got a meaty jumping roundhouse which will apparently clean hit or trade with Somersault Kick, El Fuerte has an infinite... not really something that makes me happy as a Guile player, however, Guile is still listed as viable so there's no point in getting too disheartened yet. Especially when I'm not playing tourneys anyway.

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Old Nov 17, 2008, 10:31 AM Local time: Nov 17, 2008, 08:31 AM #23 of 514
Yeah, the gootecks podcast with Justin was pretty cool. I don't understand much why he said that Guile is the worst character of the game since I've seen a lot of matches where he kicks serious ass. But, he knows the stuff...

About El Fuerte's infinite, it's seems it's really hard to pull off, but I hope Capcom can patch this in the future.

By the way, have you guys seen Justin playing Sakura? They said that he had like a 50 win streak using her. Probably they were all scrubs, or maybe Sakura is top tier. Anyways, seeing some of his matches, he didn't do any fancy combos with her. Normal FK and EX Shunpukyakus most of the time.
He played her like CVS2 Sakura, so I imagine that it was an easy transition for the guy. That and, well, yeah, Justin's pro and his competition probably wasn't. Also, I want to see Cammy played well. I don't know why the fuck you would just throw out spin knuckles with Cammy against Chun, but watching the person play was very painful. Her Ultra will either rock (Killer Bee Assault) or it will be gay (Shinryuken knock-off, aka: Reverse Shaft Breaker).

Regarding Guile, it was stated in the same podcast that people were still picking Guile and seeing success, so it's Justin's call and the game was still pretty new. I'm hoping it's just a bad call, as I play Guile and well, yeah.

Also, promo vid for Gouken just went up. You get to see the Kinjite Shoryuken (sadly looks like a whiffed Shin Shoryuken), and he can charge his Hadouken. My friend Nick pointed out it'd probably be good for mind games, mix up fireball and all.

FELIPE NO

Last edited by Rotorblade; Nov 17, 2008 at 10:34 AM.
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Old Nov 26, 2008, 04:19 PM Local time: Nov 26, 2008, 02:19 PM #24 of 514
Tiering has and always will be prevalent in fighting games. It's just the natural order of things. You'll have the occasional person who turns a character thought to be lower tiered into a beast (i.e. Hugo, and Remy in SF3), but with fighting games having so many mechanics involved these days it's hard for a select few not to simply be better than the rest of the pack.

As for Guile well that sucks. Fighting games usually tend to undergo changes from arcade to console release so maybe that wont be the final case or he just hadn't gotten used to the system, but I like Guile as well. I don't want to be handicapped when I pick him.
I had meant to say that tiers will fall beneath character match ups. As Sagat might be top tier in Super Turbo, but there's always a counter pick, so knowing your match ups will hopefully be more recognized and important than "X character meets X amount of success" (to folks). I mean, Sagat is great in CVS2, but if you don't know how to fight, say, Chang... that position is meaningless.

Wish I worded myself better on that, but, I agree with you in any case.

What, you don't want my bikini-clad body?

Last edited by Rotorblade; Nov 26, 2008 at 04:21 PM.
Rotorblade
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Old Nov 26, 2008, 05:44 PM Local time: Nov 26, 2008, 03:44 PM #25 of 514
Well, counter selection being a byproduct of character match ups, it's still good to know who you're fighting and what's gonna give you trouble. I do hope they keep double blind selection mostly for the fact that I don't want to sit on the damn character select screen waiting for some chump to pick his character.

Jam it back in, in the dark.
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