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Hmm. I think I've probably misrepresented myself here.
You're right that if you remove those elements from a game, then the game is not art. Tic-tac-toe is not art to be sure, but I still believe that many games can be interpreted as pieces of art by virtue of the experiences they provide. At its base, a game only requires mental function (sans meatspace sport u no), but then roleplaying games allowed players to engage their person as an active part of the gameplay, becoming a type of performance art that is mutually enjoyed. Now games have multimedia presentations which require a range of sensory function, and elicit a much wider range of emotions when done right.
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I think when I strip these additions to the bare bones game, that's when I find myself asking the question again. I wouldn't relegate that status you mention (RPGs) to just one genre, because several different varieties of games offer you choices. If I strip the choices of the enrichment they receive from cinematics or rich and deep writing, we'd still see the player choosing a different path that dialogue trees usually represent with different emotionless options available to them. We dress them up with things such as alignment and other little quirks... yet the game element is still there.
It's true you can illicit those emotions, but I think we need to agree on what we define a game as. Which I see is still up in the air. My definition, I want to say, is a dry and heavy handed one.
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What I take issue with is that games are categorically denied art status, even though some games, I feel, can be fairly interpreted as collaborative works of art.
If somebody tried to claim, though, that Pong is a work of art, then I'd laugh in their face.
Some games are art, others aren't, much in the same way I wouldn't call Friends art by virtue of it being a tv show.
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I can agree that an individual game has the potential to be art off this. A friend of mine did mention that games are created usually to make money. Games do offer experiences, but it's funny that a lot of references on IGNs list were big name releases that sold a lot of copies. What does this have to do with anything? I don't know... I think I had a point and then realized I had no clue where I was going or what I was talking about. Commercialization, or something.
Uh, anyway, back to the thing I agreed on. I think games have evolved to a point where we expect certain things to be there, where we want certain traits to be there in order to be entertained now. Yet the mindless games are still capable of entertaining us as well. Because of this, I don't see "Games are art" being an accepted notion anytime soon. But I would say you're correct on the individual interpretation of certain pieces. The reason I say that is because of one of the examples you provide.
And that's when taste and a lack of it gets to shine through. I know I suck, so we're already in for some fun there.
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You're right that "It features writing and stuff, it is art," doesn't work and I wouldn't dare make that claim. The point I'm trying to get across, though, is that individual games should be interpreted as a piece rather than simply as a game (from an art perspective). Though that's admittedly impossible if you're not willing to entertain the possibility of a game being art.
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The stance I take is my best attempt at playing Devil's Advocate to a gaming journalist's stance which happens to be "I hate gamers." I respect the guy a great deal, and I want to pursue it because of the nature he had in a similar topic on games and art.
He wasn't willing to see a game as art, because of how he defined his terms, his argument was pretty tight. He is definitely a person who wasn't going to entertain the possibility of a game being art because of things I've pointed out earlier. Stripping a game down for instance. Something I hadn't even thought of doing. Sad thing is that it makes sense to me, though I feel a greater appreciation for games outside of some label such as "Art."
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That depends, I think, on what the stated goals of the game are. Let's replace acting and cinematography in films with storytelling and aesthetics for a game. If the goal is to make a martial arts game, then the piece doesn't need either storytelling or aesthetics, since what is represented in Virtua Fighter is just as easily represented with stick figures. Yet, if the goal is to create a game that forces the player to negotiate the political intrigue of a Renaissance-era Italian court (there was a game like this believe me, but I forget its name) then it does require those elements to accomplish its goal.
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This seems a bit narrow to me, though I would like to play this game you mention. Not sure where I would place my chips on this one.
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I don't think it's so much that, as it is a desire to have their hobby recognized as a potential medium for art, like film and music hobbyists. If they feel that it's art, then why shouldn't it be? It needs to be seriously debated instead of presented one-sidedly as was the case with Ebert's speech and his dissenters. In light of all the games I've played, I think it can definitely be done.
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I am of the mindset that those who seek validation this particular way, will never have it. I think the uniqueness of games goes beyond just "art." I've seen nerds do it with art, because they aren't comfortable to put down a comic on their "favorite books" list. I digress, I do agree with you now that there is individual potential for art. I wouldn't say "Games are Art", but I am willing to concede that games can be. A friend and I were discussing this and he said this:
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It is (games are) everything you can and can't do, expressed in some medium (Usually visually)
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I then remembered the feelings I had when I played games I enjoy. I don't want to get into self-affirmation here, but being that I love games and all... something just clicked there. It was something unique, something I only feel when I play games. If I have to call that feeling art, then that's not a problem. There are so many things I've done in games that I won't ever experience in the same way.
Games enrich art, even if that isn't enough to some people, I would say it's something to be proud about.
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If people start going off into the realm of rentseeking, and demanding Federal grants (which I already disagree with in principle  ) for independent developers, then you're talkin' crazy talk.
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Government abuse is the right of all sentient beings, Brady. How dare you.
I was speaking idiomatically.