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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Given that the chance Square would do some shit like, say, render any of the older Final Fantasy games into a 2D remake at the level of the animation sneakery of Odin Sphere is... wait for it... a "fan-ta-sy."
So clever. So... gay. Anyway, I like the way it looks. The designs of Final Fantasy II/IV were a strong point of the game. Aside from Rosa, who isn't all that great of a design visually (in my opinion, torch burning angry people), I really dig the looks of Dark Knight Cecil and Kain. In spite of being "chibi", they manage to come off with an aura of... uh, darkness and seriousness. Really. It looks good considering the hardware, and I think giving the best effort on what you're working with at the time is commendable. Looking good, Square. Doesn't mean I loved Final Fantasy II/IV enough to play it again, but I'm not gonna hate. Jam it back in, in the dark. ![]() |
COME 'EEEEEEEEEEERE, BARNEY!!! There's nowhere I can't reach. ![]() |
I like the difficulty switch. Mostly because it feels more like Dragon Quest in which you're forced to fight strategically, rather than level up to a certain point and just start breathing on opponents with your strongest attacks... Unfortunately, however, now the tedium lies in the fact that you could very well be implementing that same strategy on multiple random encounters in an area, and I just don't find that too terribly exciting either. The balance in these things is a difficult endeavor, I'll say that much.
This thing is sticky, and I don't like it. I don't appreciate it. ![]() |