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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Beating a dead horse here, but I really can't wrap my head around how anyone could hate Quickenings or define them as "useless." A decent Mist Chain means this: You don't have to worry about any sort of setup on certain battles. You don't need to worry about whether or not you have your tank in place, whether or not you're going to have a decent survival ratio with mobs dropping around you and a boss that puts up some fucked up field that penalizes you greatly. You can literally just run in and perform a Mist Chain and clean house. I've killed things I probably wouldn't have won a traditional battle against because of Quickenings, they are the great equalizer and MP booster.
Jam it back in, in the dark. ![]() |
IIRC the pattern is that as soon as King Bomb is at about 1/4 HP, he creates a bunch of normal Bombs as a distraction and then heals. When I fought him recently, I don't believe he stopped at three, I didn't bother to use a Mist Chain at first because I was pretty much kicking his ass. The distractions and running away and "Restore" had me throw a Mist Chain at him, regretting I hadn't done so in the first place.
There's nowhere I can't reach. ![]() |
So... basically it's Final Fantasy XII - "Sorry, We Fucked Up the First Time" Edition. Not to be snarky, I just hate Japan's habit of "Final Mixing" shit. It's the opposite to most people's gripes with PC games and patching.
This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
First of all, forgive me for not clarifying. Apparently, though I see that people would just love to jump my shit, I misjudged how most people look at FFXII. Somehow, trying to convince me that the License Board is a fundamentally complete idea, that magic was worth a shit as the game progressed outside of healing gambits, and that Balthier and Fran were the worst at what they were supposed to be great at (guns and bows)... you know what, fuck ALL of that. Of course I could say it was planned from the start, but that would throw in some kind of assumption that I felt that FFXII was a completely flawless game. You see, I don't. It isn't like Kingdom Hearts 2: Final Mix is something I would use to point out that the original Kingdom Hearts 2 should have had a remake of a Gameboy Advance game. A more focused license board, faster gameplay, more (and hopefully better/useful) spells... extra modes, incentives to replay the game. At least when Shin Megami Tensei 3: Nocturne was released, it was what we got here in the US. I'm not terribly fond of not only getting a seemingly half finished product, but Japan gets the improvement and I'm left sitting here not wondering about money mongering so much as "stuff I would have liked to have seen in the original release." This new game is way more than "Oh, you get a special battle against Sephiroth." I can make the distinction between Kingdom Hearts and Final Fantasy 7 International over Shin Megami Tensei: Nocturne and Star Ocean 3 of all things. I am a dolphin, do you want me on your body? ![]() |
My apologies.
There are things about XII that are being fixed in the "International" release that really make this update a big tap upside the head. At least, to me. Magic is useless, money is hard to get without running around in circles grinding in nearly every area. It's practically a game of attrition. The License Board feels like an incomplete concept... and here we are at International. Yeah, it's probably not that big a deal at the end of the day to most people. I really like the game, and this stuff would have probably made me enjoy it a great deal better. It's a shame, it's bullshit, it's all I was getting at. I was speaking idiomatically. ![]() |
But, I see your point as well. They were facing deadlines and pressure on this project. It's no secret the original Producer for the game had opted to leave due to stress of some nature. It's just hard for me to see the way the game is now, and see Japan get the game I very well might have rather seen. I've been spinning it around in my head for some time, looking at the positives and negatives. I understand the reasoning, I'm tracking with you there. What kind of toxic man-thing is happening now? ![]()
Last edited by Rotorblade; Jun 15, 2007 at 04:17 PM.
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FELIPE NO ![]() |