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[Multiplatform] Street Fighter 4 - For some reason they're still putting in characters other than Ken
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Rotorblade
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Old Dec 3, 2008, 05:33 PM Local time: Dec 3, 2008, 03:33 PM #26 of 514
Originally Posted by ShadowBlade on GT
**New SF4 Two New Characters***

The Two Brand new Characters are Cammy and GEN. And New info.

-GEN has some new upgrades Like an Anti-air grab and an Ultra Move that dashes him from side to side. Also has two fighting styles.

-There is online mode for some that were dying to Know.

-The 360, Ps3, and Pc will bring a slew of additional character.

-Home Console will receive Several Extra characters.

-Cammy style Doesn't replicate her history as an assassin, She the basic from back in super Street Fighter2. Moves are being expand Ono explains We're are Using the base for expanding upon it, So there may be ways to connect these moves together to make new combo that people couldn't do before.

-Ono hints were going to engineer the home version of the game so you can actually play in arcade mode and you can turn on a function that would allow matchmaking in the background, so you could just have someone jumps in the game exactly as they would at the Arcade. The function can be configure to ranked or player matches or quick warm-up rounds.

It's followed by following 5 scans.
http://i348.photobucket.com/albums/q...TakeOne005.jpg
http://i348.photobucket.com/albums/q...TakeOne001.jpg
http://i348.photobucket.com/albums/q...TakeOne002.jpg
http://i348.photobucket.com/albums/q...TakeOne009.jpg
http://i348.photobucket.com/albums/q...TakeOne010.jpg
New info from some dude on Gametrailers and the scans were snagged by Ultima at HVO. I'm guessing that tidbit with Cammy relates to her not playing like Alpha style Cammy afterall. It's hard to tell given how vague the statement is. The Gen changes are pretty cool, though I was never any good with him. The most I know about the Alpha characters is that Rose may have a godly crouching MP. Shot in the dark as it is.

There's nowhere I can't reach.

Last edited by Rotorblade; Dec 3, 2008 at 07:49 PM.
Rotorblade
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Old Dec 10, 2008, 12:14 PM Local time: Dec 10, 2008, 10:14 AM #27 of 514
The contents of the European and North American Collector's Editions have been announced. Basically every option up for vote on the Capcom Unity website was put into the Collector's Editions. A strategy guide, music CD, figurine, art book, and the new anime based on Street Fighter IV. The North American version has Crimson Viper as the figurine available for those buying the 360 Collector's Edition and Ryu as the PS3's special figurine.

The Europeans get both figurines no matter what platform they purchase their game for. They also pay more money for their version though, even as far as conversion goes. I believe the North American version is retailing for 80 dollars and the European version is closer to 100-120. Pity on us for a shitty economy? Anyway, you're paying slightly higher a price in Europe if you get its Collector's Edition and the Premium Stick shoots that price up significantly depending on your taste/desire for a close to arcade experience.

Thankfully, the man behind the Mad Catz Street Fighter IV sticks is an arcade controller fanatic and the word around SRK is that the more economy friendly Street Fighter IV sticks will be much more easily modified than current options on the market, so you can throw in whatever your tastes point you toward regarding your preference to US or Japanese style sticks and HAPP/SANWA buttons. These parts can be cheaper to obtain if you know learn how to modify your stick, and can get you the same results as the premium stick but without the extra loss of cash from your wallet.

How ya doing, buddy?
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Old Dec 12, 2008, 04:10 PM Local time: Dec 12, 2008, 02:10 PM #28 of 514
I'd get those just to make some of classic Live Arcade games fucking playable. Provided the D-Pad is indeed not shit.

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Rotorblade
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Old Dec 12, 2008, 04:25 PM Local time: Dec 12, 2008, 02:25 PM #29 of 514
I wonder if they'd work well with other 360 Fighters retroactively? (DOA4, Soul Calibur 4, etc.,)
They will, though you'll run into varying levels of usefulness regarding the pad and the 3D games you play. Virtua Fighter isn't worth playing on a pad, and DOA4 could go either way. Soul Calibur I've never messed seriously on a pad, though I do know most players also advocate stick for advanced techniques. It could be your weapon of choice if you decide to drop money on KoF 2002 UM.

I was speaking idiomatically.
Rotorblade
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Old Dec 21, 2008, 06:29 AM Local time: Dec 21, 2008, 04:29 AM #30 of 514
Too bad we couldn't cheat the system with the arcade stick and PS3's open USB with the latest controllers. Try not to freak out when you run into thousands of Rufus players online, guys.

Spoiler:


What kind of toxic man-thing is happening now?
Rotorblade
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Old Dec 21, 2008, 08:04 AM Local time: Dec 21, 2008, 06:04 AM #31 of 514
He's always been really good, it's just worth noting now to folks who haven't really been following arcade play and such. He has the best punishment move in the game (EX Messiah Kick), you'll be seeing a lot of him depending on how you play this game. I really don't care, I play as Guile come hell or high water, but it's something I feel should be pointed out.

FELIPE NO
Rotorblade
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Old Dec 22, 2008, 02:03 PM Local time: Dec 22, 2008, 12:03 PM #32 of 514
Haha. I'm a ken guy all the way but I'm EXTREMELY interested in C. Viper and If I end up digging how she plays as much as I do her character design, I'll have a new character.
She'd be pretty tough to pick up now. She's nerfed to the point of having to work ten times as hard for damage that other characters get for less effort. Unless you feel like being completely different from everyone else, you might want to reconsider before leaping into some hefty frustration. One thing I've noticed about Viper matches is that all it takes is finding a good one and then watching the consecutive set of matches afterward to see how easy it is to figure out and snuff out her game plan.

Fire Kick wake up games (easy cross up) and baiting shockwave juggle into Fire Kick is just not my idea of a good character. They really should have left her the stuff she had in the earlier builds.

I'll be getting this for the PS3 for sure, so you'll have some competition, Shen.

PS: Ken is gay

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Old Dec 22, 2008, 03:40 PM Local time: Dec 22, 2008, 01:40 PM #33 of 514
Is there not a chance that there'll be some degree of rebalancing work done as part of the port to the home consoles? Therefore any characters which don't full work right now, or have nerfed moves, might work out alright in the end.
Most "insider" folks (Read: All the folks at SRK who know the folks working on the game in some capacity who are ALSO from SRK) have stated that there will probably be minimal character changes from arcade to console other than the new characters. I mean, I'd love to be wrong, but right now there's something seriously disconcerting to me about Rufus compared to the rest of the new characters. He doesn't 100% dominate, but he's a scrub killer.

There's no way of knowing how he matches up to the new characters until someone gets some decent play time with it. But getting back to Viper, I think a few small tweaks isn't asking for too much. It's all gonna depend on Capcom, I just have my doubts given the information actually at hand, rather than any blind speculation.

Oh, and it looks like Dee Jay and T. Hawk didn't make the cut. Shame.

Jam it back in, in the dark.
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Old Dec 22, 2008, 04:33 PM Local time: Dec 22, 2008, 02:33 PM #34 of 514
Gotta play to win.

Anyway, Ultra before Rufus finishes EX Messiah Kick was awesome... and then he loses to Gief. Hilarious.

There's nowhere I can't reach.
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Old Dec 22, 2008, 04:40 PM Local time: Dec 22, 2008, 02:40 PM #35 of 514
Abel holds up pretty well. I mean, if you're wondering how he's fairing overall, all characters have their shitty match ups, but he seems pretty good overall. I read that they lowered the damage on his rekka chains, which seemed unnecessary. Just play who you're going to play, just be aware of what you're walking into. Saves you the frustration and keeps you focused on what you need to do to win. I guess I wanted to give the warning about Viper because I've only seen and heard bad things about her since the arcade balancing started happening.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Rotorblade; Dec 22, 2008 at 04:43 PM.
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Old Dec 22, 2008, 05:15 PM Local time: Dec 22, 2008, 03:15 PM #36 of 514
I'm picking up the PS3 version, as I said earlier, though I'm thinking of picking up the regular version for the 360. It's insane considering the potential amount of money I'd be putting up for this game, though. The Arcade Stick is more than a worthy investment, though. I can use that for my PC, and other games down the pipe.

I am a dolphin, do you want me on your body?
Rotorblade
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Old Dec 25, 2008, 06:01 AM Local time: Dec 25, 2008, 04:01 AM #37 of 514
Jesus christ, did they have to use the shitty HD Remix opening music? All for 6 seconds of pulling it out of the box?

Not to sound ungrateful, Toku.

Anyway, it's packaged similarly to the Street Fighter 20th Anniversary stick. That's a good sign. Now if I could get my shit together as to the 360 or PS3 purchase of the actual stick. Hopefully someone at SRK figures out/makes a guide for getting it to work for both consoles.

I was speaking idiomatically.
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Old Dec 30, 2008, 11:09 AM Local time: Dec 30, 2008, 09:09 AM #38 of 514
EVERYONE, MANNY HAS JOKES! I, TOO, ONE DAY, WILL HAVE JOKES.

What kind of toxic man-thing is happening now?

Last edited by Rotorblade; Dec 30, 2008 at 11:12 AM.
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Old Dec 30, 2008, 11:47 AM Local time: Dec 30, 2008, 09:47 AM #39 of 514
Tokubetsu: Check gamechariot.com for some high-level Viper action. She is supposed to be very weak, but fast as hell. At some point I thought I was watching a GG match.
Watching those matches, it's very apparent that the ones where Viper wins are against players who have no clue what they're doing, so keep that in mind. When I see Rufus do an EX Messiah Kick with Ultra Meter and not pull off that juggle to win the round, it doesn't so much speak well for the Viper player as it does speak poorly for the Rufus player.

I saw her Ultra get blocked against a whiffed Rufus Ultra and I think I hate that even more. It's such a useless move in a family of character moves that are supposed to be anything but.

FELIPE NO
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Old Jan 3, 2009, 03:44 AM Local time: Jan 3, 2009, 01:44 AM #40 of 514
Toku posted that last page, Hantei. But the time stamp breakdowns are good to know for hearing those english voice actors. Angry White Guy shouting Hadouken, YEAH! Cammy's voice is ace.

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Old Jan 4, 2009, 07:57 PM Local time: Jan 4, 2009, 05:57 PM #41 of 514
I've heard of at least one option, but I don't remember hearing positive things about whether or not it has input lag or what have you, Hotobu. Not looking to pick up the HRAP coming out or the 2 sticks being released for Street Fighter 4? Seems like you should have gone with the PS3 version, since it has open USB. I've heard of folks using their Street Fighter Anniversary sticks on PS3 via some USB device they sell at Radioshack.

Jam it back in, in the dark.
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Old Jan 5, 2009, 01:37 AM Local time: Jan 4, 2009, 11:37 PM #42 of 514
The jury's still out on the SFIV sticks? I take it you're skeptical about anyone who's been going to the events Markman's had in California regarding them? Anyway, HRAP = Hori Real Arcade Pro. They're releasing them here in the USA, Amazon's taking preorders at 129.99 a pop.

I've seen a few places with move lists, the last issue of Hardcore Gamer Magazine had a guide by Arlieth, along with frame data. None of the move list changes that Sirlin implemented were present as far as I saw. So Guile is back to having the ol' zig zag and pray super motion, and Zangief is back to his rotation inputs. Though he's still really good, apparently.

Gilley also released a rather awesome Guile combo video for SFIV (motherfucker bought his own board, hardcore, etc).

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There's nowhere I can't reach.

Last edited by Rotorblade; Jan 5, 2009 at 02:55 AM.
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Old Jan 5, 2009, 05:57 AM Local time: Jan 5, 2009, 03:57 AM #43 of 514
Look man, I'm not taking another one across the eyes on this retarded shit. I was just relaying information. You edited that previous post which NOW reads about having a Mas Stick. Furthermore, I just saw said edit, but I clearly remember what your original post looked like. I know your interest was primarily in gamepads, but you asked what the HRAP was.

If I have to say it clearly, the 360 has peripherals on lock. Your choices for adapters are going to be both shit and plagued with input lag. If you're looking to jury rig a solution, you're either going to be waiting while pimping your 360 controller some more or buying one of the upcoming controllers (pad or stick) for the game. Hence why I said you probably should have gone with a PS3. Fun times.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jan 5, 2009, 06:13 AM Local time: Jan 5, 2009, 04:13 AM 1 #44 of 514
Jury rig - Wikipedia, the free encyclopedia

Shut up.

How ya doing, buddy?
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Old Jan 5, 2009, 06:25 AM Local time: Jan 5, 2009, 04:25 AM #45 of 514
I've never done well in the fundamental fighters compared to the versus games or Marvel Super Heroes. Mostly because flat out aggression tends to fair a little better (not by much) than in games like Hyper Fighting or Super Turbo where fundamentals are much more important. Playing more Super Turbo then going into HD Remix really helped, though I'm still shit compared to a lot of folks.

I really don't see that changing with Street Fighter 4, at least not where I'm at right now regarding execution. I'll probably keep playing HD Remix because of that fact, if only to further improve that aspect of my play.

Unfortunately that means that I'm trapped playing in the limbo of my fellow mediocre players and getting stomped by folks who broke that barrier.

I was speaking idiomatically.
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Old Jan 5, 2009, 06:40 AM Local time: Jan 5, 2009, 04:40 AM 1 #46 of 514
Dude, the last thing I remember doing? J.lk cross up on Zangief hitting entirely too early then a nice SPD for my troubles.

Additional Spam:
Console matches, English voice acting. Second vid shows off Dan's Ultra, haven't watched the first yet.

Street Fighter 4 Fei Long Cammy Video Gameplay PC PS3 Xbox 360 Arcade Trailer from GameVideos Cammy vs Fei Long
Street Fighter 4 Dan Video Gameplay PC PS3 Xbox 360 Arcade Trailer from GameVideos Dan vs Dan

What kind of toxic man-thing is happening now?

Last edited by Rotorblade; Jan 5, 2009 at 02:57 PM. Reason: This member got a little too post happy.
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Old Jan 9, 2009, 03:27 PM Local time: Jan 9, 2009, 01:27 PM #47 of 514
console character demos by seth - Shoryuken

Console-only characters being showed off by s-kill at CES.

FELIPE NO
Rotorblade
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Old Jan 14, 2009, 04:19 PM Local time: Jan 14, 2009, 02:19 PM #48 of 514
Street Fighter 4 Dan Taunt Video PC PS3 Xbox 360 Arcade Gameplay Trailer from GameVideos

The most Super of Taunts.

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Rotorblade
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Old Jan 15, 2009, 08:03 AM Local time: Jan 15, 2009, 06:03 AM #49 of 514
The only thing I'm hoping for is that this stream is better than the last one, where the players all sucked saved for Richard Li's competent play of Dictator/M.Bison.

How ya doing, buddy?
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Old Jan 16, 2009, 08:56 AM Local time: Jan 16, 2009, 06:56 AM #50 of 514
Blog has been updated with an Abel vs Fei Long match.

Street Fighter IV

There's nowhere I can't reach.
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