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[Multiplatform] Dinklageforce: Interdinklage Dinklage
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russ
Go-kart track, grocery store, those remote control boats...


Member 222

Level 36.56

Mar 2006


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Old Sep 19, 2014, 03:36 PM Local time: Sep 19, 2014, 02:36 PM 2 #1 of 65
Sure, the shootin and knifin Covenant, Flood, and those dudes from the Fifth Element is fun, but the design decisions they made in a lot of other areas are puzzling. I understand why they just have the Monitor exposition at you while you shoot things (because shooting things is the well done part of the game), so that you aren't slowed down by story scenes constantly when you're running with buddies. Understanding a design decision doesn't make it a good design decision though. Then there is loot/vendors. Having 50 different currencies that take forever to accumulate is not a good idea when at the end of the day, there simply isn't much content to the game. How many people are going to go back and play any of the 18-20 story missions a second time or do patrols when they don't have active bounties? So that just leaves you with running the same handful of strike missions or PVP while waiting for DLC?

And who came up with the various names of places and things in this game? Possibly the worst bunch of lore naming ever. Let's call this firewall thingy Rasputin, because it is located in Russia. Get it? I'm super clever right? Hey, we have to go to the World's Grave to destroy the Sword of Deathblood, but in order to get in there, we need to pour the Jar of Tears onto the Padlock of Hate to unlock it. Maybe that is what they spent their budget on, thesauri and history books.

I don't know, it just feels like a launch title. It feels like they worked on making sure everything looked really pretty and played smooth and then realized that their deadline was coming up soon and hadn't really much about content or giving the player a purpose, so they just hurriedly threw the rest together. "My house guests are going to be here in fifteen minutes and I'm not done straightening up...let's just push everything else under the bed and hope they don't notice!"

Jam it back in, in the dark.
I didn't say I wouldn't go fishin' with the man.
All I'm sayin' is, if he comes near me, I'll put him in the wall.
russ
Go-kart track, grocery store, those remote control boats...


Member 222

Level 36.56

Mar 2006


Reply With Quote
Old Sep 25, 2014, 04:34 PM Local time: Sep 25, 2014, 03:34 PM #2 of 65
Patching out the loot cave is pretty much whatever. Reducing drops upon death (just to combat a small minority of gamers who farm restricted respawn areas) is seriously overboard. Patching out the only reason to do the current even more than twice just makes no sense.

I just find it absurd that without a heavy dose of luck, the average adult gamer (the ones with jobs and families, many of whom have at this point been supporting Bungie for 10+ years) won't even be able to get their light level up high enough to even qualify for the raid content that Bungie seems to be the most proud of. By the time a lot of people are able to get their vanguard rep high enough, and farm enough vanguard marks to outfit their guy with enough bought purple stuff to hit 26, they will have moved on to another game. Similarly, by the time Bungie gets around to fixing loot in general, we will all have moved on to the next game.

holy shit russ is alive
Just because I go over a year between posts doesn't mean I'm dead

How ya doing, buddy?
I didn't say I wouldn't go fishin' with the man.
All I'm sayin' is, if he comes near me, I'll put him in the wall.
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russ lives, the south rises again


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