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Originally Posted by deni
MECHANICS
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I liked the mechanics. I liked the fact that I could conceivably not get into a battle, other than boss fights, during the entirety of discs two and three, if I so desired, and it wouldn't really hurt my chances of completing the game. All thanks to proper uh GF equipping and early spell drawing. I know all I want to do in an RPG is run around with encounter-none equipped and only progress the story forward, avoiding all conflict. Pacifism man, it is a worthy path in life. Well, I suppose that is not entirely accurate. You kind of need to draw a few high level spells around the end of disc two if you want to be able to brute force your way through the boss battles. But you don't have to complete the random battles in which you draw those spells, you can run away from them after drawing, thus retaining your lower than 20 level.
What's so bad about that? Ohhhhh right.
I don't know what Fable was scored on them there interwebsites, but most people seem to hate it, due to a gap in expectations and the actual delivered product. That's fine, but I didn't really follow any of the hype leading up to it, so I enjoyed what the game did offer without sitting there the entire time thinking about what it was supposed to offer. I can understand the point of view of those people who dislike it for those reasons, but strangely enough, they can't understand my point of view.
Many people seem to badmouth Suikoden III, I guess because it wasn't Suikoden II, but I really loved Suikoden III. And I knew that it wasn't Suikoden II because it had an extra I in the name. I really enjoyed the Chris and Geddoe plotlines, and thought the Hugo plotline was roughly average. I liked the combat system, liked the setting, liked the overall plot. It did lack the musical flair of the previous titles in the series though, that's for sure.
Jam it back in, in the dark.