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Isn't that a mainstay in most JRPGs? ;-)
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Most of my favorite JRPGs weren't based on an EMO-CRY-CRY premise though. Final Fantasy Tactics, Valkyrie Profile, Chrono Trigger, and Final Fantasy VI all managed to be great, emotionally powerful game without asking us to feel sorry for their lead characters, to name a few examples. Why do I want to play 40 hours as some weepy guy, when I
know that the entire time I am going to be yelling at my screen for him to
grow a pair and get over it. You're fucking immortal, deal with it. Don't whine to me about your last 7 boyfriends dying of old age. I don't want to hear it. I want to run around, beat stuff up with an oversized sword, stop the spread of evil across a continent, deal with some emotional shit {deal with - not whine about} related to my quest to stop the spread of evil across a continent, and
not whine about how when my HP gets to 0, I'm still aight cause I'm a fucking immortal.
This is why I like Mass Effect so much, despite its problems. You start out with the galactics powers-that-be pretty much calling you a crazy person. Do you sit around whining about it? No, you say fuck those guys, I'm handling business. When you present evidence proving that you aren't crazy, and they say "well, we believe part of that, but the rest is just crazy talk", do you whine about it? No, you say fuck those guys, I'm handling business. When the galactic powers-that-be ground your spaceship at port, even though you have an appointment on the other side of the galaxy, you know, to save said galaxy, do you cry about it and let the galaxy get destroyed? No, you get pissed off and then you say fuck those guys, I'm handling business.
Point is: enough with the crybaby shit Japan,
I don't care.
There's nowhere I can't reach.